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报告翻译问题








the same bug occurs if you try and free a prisoner. they cannot find an exit, and go berserk a couple of seconds later.
i have tested this with vanilla path finding, and the "perfect path finding" mod, using dev mode to spawn 10x caravans at a time to make sure it wasnt some sort of fluke.
there may be more bugs i havnt yet come across in a similar vein to this, but im only in my first in-game year.
Edit; looks like this can also happen to raiders. the only one who managed to path-find off the map was one carrying a kid napped colonist. all of the others got stuck wandering.
Save:
https://www.dropbox.com/s/iwgzf8i9j14m888/gl_bug.zip?dl=0
Just settle where caravan is. The tile should have lone mountain, but 9 out of 10 tries it generains a flat plain.
No other mods aside of official DLCs and Harmony.
@Capitão Pinguim the issue you reported was likely related and should also be fixed.
Edit: It seems like it has already been fixed by the devs of VFECore by now.
I didn't think to blame the map layout so I tried to find the issue by looking into the pathfinding code first of all and I think it eventually ends up in TryFindBestExitSpot(), which selects cells in an increasing radius around the pawn exiting until it finds one on the edge of the map that's usable to exit.
With just a handful of tiles in a map valid to leave the map, and the algorithm giving up after 30 attempts, I think it might just be giving up early. Looks like this core part is designed to work with very open maps
Hope this helps people enjoy the mod! the maps look awesome , thanks!
Could be bad luck, I guess, but it seems unlikely.