Team Fortress 2

Team Fortress 2

Bag Fulla' Metal
HUG-DEALER 2014 年 7 月 10 日 上午 1:33
STATS
+ 50% max metal (start off with 200 max is 300)
+ 10% health regen

no negatives because you loose a fire arm in its place
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Drake Dawnrune 2014 年 7 月 10 日 上午 3:34 
I think that I might get a little op if it had health regen and no cons. :-/
But it would be cool if it only gave the metal boost which could be then a little higher.
That would allow some more flexible and sneaky tactics for the engie.
Bread 2014 年 7 月 10 日 下午 5:42 
Pros:
+50% max metal capacity

Cons:
-Replaces Secondary weapon
+10% damage vulnerability from all sources
最后由 Bread 编辑于; 2014 年 7 月 10 日 下午 5:42
Mons 2014 年 7 月 11 日 上午 1:33 
+50% Metal
+25% more metal in pick ups and gibs
Replaces the shotgun or the pistol
If pistol is replaced:
+15% more clip and ammo capcity
If shotgun is replaced:
+50%more ammo capacity
+15% firing speed
No negative effects

Where's the metal when you need 'em in this back pack of coures


dom 2014 年 7 月 11 日 下午 12:53 
Maybe a metal reserve, something like:

Press M2 to get all metal back.

Can only be replenished by supply lockers or maximum ammo packs after your metal is already full.

This would be extremely helpful, and i would actually use it.
Michiganon 2014 年 7 月 11 日 下午 5:43 
Pros
Temporary metal upgrade
Reloading with Wrench will give you +200 spare metal
+50% regular metal
+10% damage resistance
You can throw down temporary ammo that works like temp metal
kills all F2Ps in real life and gives you 999 burning team captains and 100 keys
Cons
If you are killed and have any of the temporary metal/ammo on your buildings/friends, it will down grade them/take away the ammo, until it is at the original metal/ammo level, like what the red tape does, but only when you have temp metal/ammo on a building/friend.
-10% move speed
No moving buildings unless the metal reserve is empty. You're strong but not THAT strong.
Mechanics:
Spare metal and ammo is like overheal for sentries and guns, but it will stay there until you find more real metal or you die and lose the level(s) you built with the metal
Weegee 2014 年 7 月 13 日 上午 6:29 
How about this:
The backpack replaces the secondary weapon, but when selected, it activates a mini-sentry-type-gun in the bag that you control manually, while the normal sentry operates on it's own.
But to compensate, the regular sentry would either get a fire rate reduction, or be limited to Level 2.
HUG-DEALER 2014 年 7 月 14 日 上午 1:19 
引用自 Drake Darkrune
I think that I might get a little op if it had health regen and no cons. :-/
But it would be cool if it only gave the metal boost which could be then a little higher.
That would allow some more flexible and sneaky tactics for the engie.
the negatives are that you loose a shotgun!
white jesus on crab planet 2014 年 7 月 14 日 下午 6:18 
Pros
+100% metal capacity

Cons
Replaces Primary weapon
-10% movement speed
Slumby 2014 年 7 月 17 日 上午 5:39 
replaced by pistol
+%50 metal
-%10 movement speed
blob 2014 年 7 月 19 日 下午 12:01 
+50% Metal
+20 metal regained every 5 seconds
-15 Max health
The Dismemberment Plan 2014 年 7 月 19 日 下午 1:56 
Because of the larger load of carried metal, maybe movement speed would be an ideal disadvantage?
+50% Metal
-10% Movement speed
-Replaces secondary
I'll agree with The Pink Headed Fungus
76561198118006481 2014 年 7 月 20 日 下午 5:18 
replaced by pistol
+%50 metal
-%10 movement speed
perfect
Zero G.P.A. 2014 年 7 月 24 日 下午 3:52 
引用自 ragdoll pony
replaced by pistol
+%50 metal
-%10 movement speed
perfect
maybe a little more peneltys
-10%max building health
MullMachen 2014 年 7 月 25 日 上午 11:07 
引用自 StealthNinja133
引用自 ragdoll pony
perfect
maybe a little more peneltys
-10%max building health
you already lost a pistol for it
It's A Feature 2014 年 7 月 25 日 下午 7:09 
+50 max metal

-15 max HP
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