安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Fitness actions -> Supported
Reading actions -> Supported
In addition, cases where food actions generate replacement items (e.g., empty bottles) are now supported.
https://twitter.com/i/status/1528005860227940353
Sorry, moving corpses is difficult to support. What this mod can support is a behavior called TimedAction, for example, a progress bar overhead like dismantle.
Since moving corpses does not fall under this TimedAction, it's not impossible, but it's necessary to implement logic on own for this, and I think it will create many bugs.
I don't want to eat like a dog anymore... :(
This, against the backdrop of everything else, upsets me so much that I climb through the windows, although I have a crowbar to open the doors.
I use the “common sense” mod, hacking with a crowbar seems to be from there, but I don’t know where the “blue crowbar” item comes from.
Other people have written about Common Sense MOD.
When refilling the torch from the propane tank, the torch remains in your hand.