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Vertical recovery is meant to be Ristar's key weakness, so Up B takes a while as it's meant to be mainly used as a last resort to get onto the stage and not really as a movement/offensive option. Originally i was planning to make Up B chargable just like you said, but I felt like it would be very useless even if it didn't put you in helpless.
Just kindof a very easy way of emulating endlag. UStrong has far reach and reasonable knockback, so I wanted to make it pretty punishable if you miss your mark and putting him into pratfall was an easy way of doing this. DSpecial also puts him into helpless if he slams into the ground, but you can move around while bouncing so you can prevent yourself from bouncing off a cliff.
This is a good suggestion! It lifts you a tiny bit into the air already, but since the angle is kindof steep it's only really best used while on a platform currently. I didn't want to make the initial rise too high, as you have a really high chance of just flying to the blast zone if you use it from anywhere that isn't center stage, but I'll definitely take this into account!
Technically, he already is! Ristar has 0.9x weight, which ties him with the lighter end of the base cast. I could make him lighter, but that might be something I have to think about more.
thank you for your suggestions !
If its 0.9 then you've actually made him heavier than default.
The lightest characters in base cast have 1.2 knockback_adj.
uh oh
pardon me whilst i rush out a patch i may have made him heavier. im always very bad at distinguishing >s and <s oh dear