安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Well I guess it's possible. Unfortunately, the turret cannot rotate by itself (Controlled by an NPC). That means it can only shoot what's in sight.
I'll think about that.
In the room below, maybe add a button to make it move; you k'now, fake moving,
currently walking on things and into things makes a very obnoxious sound with a 50/50 chance, if there's anyway to fix it please do, I think the wheels should be invincible. When all of the wheels break you have a tank somehow held up my the treads. I think it's kinda goofy, also maybe, just a thought, make the turrets have an option to be destructible in the area underground.
I'll keep that in mind. Thanks!
I thought a lot about this idea. In the end I concluded that it is better to have a minimal internal structure so that people have more space to put their own things. Ratte is already CPU-intensive with a lot of destructible parts, so I'll probably keep things simple for now.
Maybe in the non-destructible version...
Maybe on S&Box if Source 2 handles that with more than 5 FPS.
I was thinking of a way to do this. Maybe in a future update.
Again, maybe in a future update. I really want to do this since before publishing the map.
I have no idea how to fix this, sorry. I'll keep that in mind in any case I find a solution.
Well lol I mean I want everything to be destructible, I don't care if the turret just floats around like a Minecraft tree. What's holding me back from doing this is the performance of the map.
I didn't understand this suggestion.
cause ratte 1v1 with friend i guess idk
like you'd have to use gbombs tank shells and propellant to fire
Simulated movement toggleable in the admin room. (like on Desertbus, Terrortrain and the multiple highway car maps)
More NPC emplacements at the front armor of the tank, where those glass viewports are and along the sides in the rooms above the tracks.
Gunship and hunter chopper nodes.
Jump nodes so NPCs can board/exit the tank.
A massive, single door at the back in place of the solid wall that's there.
If possible, airboat gun emplacements in place of the combine ones on top of the tank.
Either way, thank you for creating this masterpiece.
you can break the tank turrets as a option in the room, if possible in source, probably not lmao.
Also I sorta know the limits of the source engine, but it's probably do able with a bit of trickery