武装突袭3

武装突袭3

[CYTECH] Dynamic Underground Map
Axios.exe  [开发者] 2022 年 3 月 1 日 上午 12:59
Cytech Suggestions
If you have a suggestion, please post it below.
最后由 Axios.exe 编辑于; 2022 年 3 月 1 日 上午 1:00
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正在显示第 1 - 12 条,共 12 条留言
Shaker 2022 年 3 月 1 日 上午 8:54 
Hi Axios, first off this mod and map are incredible. Outstanding effort. I'm a Mission creator and I have many compositions that are based on random spawning locations. I use BIS_fnc_findSafePos to find safe locations to spawn in groups via BIS_fnc_spawnGroup. Unfortunately this process only spawns guys above the tunnels on your map.I can certainly call out specific locations and spawn successfully, however when invoking [group1,group player] spawn BIS_fnc_stalk; for the spawned enemies to actually hunt the players, they walk through walls. At least in the case of the parking garage. Not a deal breaker, but perhaps something to consider. Thanks again for the effort thus far, super sick map!
GSlice97 2022 年 3 月 2 日 下午 8:39 
Perhaps a clean version of the map? its obvious some sort of catastrophe has taken place at the site, but i think a pre catastrophe version would be amazing too. like a slav black mesa
Cytech Dev Team  [开发者] 2022 年 3 月 3 日 上午 3:39 
引用自 Shaker
... I'm a Mission creator and I have many compositions that are based on random spawning locations. I use BIS_fnc_findSafePos to find safe locations to spawn in groups via BIS_fnc_spawnGroup. Unfortunately this process only spawns guys above the tunnels on your map...

There are special spawn points defined on the map, a module to spawn ai / loot will be released soon.
tehswordninja 2022 年 3 月 4 日 上午 11:10 
would be nice if the exosuits gave more ballistic protection, especially the helmets
BinaryWaffle343 2022 年 3 月 9 日 下午 4:04 
Not really sure how you would go about doing it but is there a way to change the sounds so they sound like they are indoors? Like have the sounds from the gunshots echo through the room?
Axios.exe  [开发者] 2022 年 3 月 14 日 下午 1:33 
引用自 LFG BinaryWaffle343
Not really sure how you would go about doing it but is there a way to change the sounds so they sound like they are indoors? Like have the sounds from the gunshots echo through the room?
What you are talking about there is like raytracing but for sound, that's not possible within the engine. We have and are testing a couple of ideas to "simulate" this.
ICEMAN 2022 年 5 月 6 日 下午 7:22 
I like the map but i would love it if we are able to leave. like the way the macv sog dlc dose it with there under ground net works but with no telporting if that makes since.
Axios.exe  [开发者] 2022 年 5 月 15 日 上午 8:37 
引用自 crystalsexton31
I like the map but i would love it if we are able to leave. like the way the macv sog dlc dose it with there under ground net works but with no telporting if that makes since.
We did have plans for this at the beginning however the workload for our small dev team would be to much to do as a hobby.
Knightcomeback 3 月 19 日 上午 11:14 
it would be nice to see some exterior outside the facility, but since you have a small dev team it would take long, very very long
C.Ritter  [开发者] 3 月 20 日 上午 3:09 
引用自 wilsoncomeback
it would be nice to see some exterior outside the facility, but since you have a small dev team it would take long, very very long
Unfortunately, at this stage, no more terrain updates than perhaps fixes will come. Our team of who does terrain work is too busy for arma modding.
Walzmine 7 月 27 日 上午 8:20 
What if you give the community the open sourced files? someone would be continue your great work maybe. I hope so, its the best map. Or whats about donation?
C.Ritter  [开发者] 7 月 28 日 上午 10:22 
引用自 Walzmine
What if you give the community the open sourced files? someone would be continue your great work maybe. I hope so, its the best map. Or whats about donation?
Considering most of the assets we have are purchased, we cannot distribute source files without violating some licenses.

Donations have always been available, but not enough to sustain it. It was a hobby after all, and other things came in the way.
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