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There's something else: Think about circles. I admit it's a rare situation, but how would you define your route in a circle without defining a direction?
Fences are not critical and you may want finer control with your constructions, so you might need some more clicking (I am not sure). I imagine something like my fences, except the user must click either marker and gets a popup with: confirm, reverse, bulldoze markers. On confirm, the construction is built and the markers bulldozed; on reverse, the markers are bulldozed and rebuilt on the opposite side; on bulldoze, the markers are bulldozed. You might want to draw some arrow together with your markers, to make the direction more intuitive. Just an idea...
But there could also be disadvantages. It's impossible to set waypoints at the ends of segments - ony about one meter behind. I don't know if it's possible to use my remote control funktion I implemented for shiftig a marker if it's out of range. There had to be a kind of proposal for setting waypoints. Another thing is that you had to use different marking tools for streets and tracks (at least I thinks so). I think both systems have advantages and disadvantages. And - by the way - the best would be if UG created an API feature for marking edges - something similar to the line marking or the zone marking but including directions.