安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








sota.1.18 - prefix is the file where I registered the items (at the end there is a comment keyword "sota"). Items are divided into classes and to balance the number of items that were not affected by the retexture, they were also moved to the end of the file (types.xml);
A file without a prefix, that is, just .xml, this is essentially .xml.sota.1.18.
If your server already has mods and you just want to add my retexture, then at the end of the file (types.xml.sota1.18) items are registered. After copying the lines under the "<!-- SOTA - BACKPACKS -->" comment in your types.xml file, you need to remove the duplicate lines of the original items without the "sota_" prefix. In my file, the total number of items does not exceed the vanilla one (the vanilla amount is commented out for the convenience of counting the total number of items of one class).,
If your server does not yet have mods whose items need to be registered in types.xml, then you can simply copy the .xml files (without prefixes) to the server folder.