Sid Meier's Civilization V

Sid Meier's Civilization V

Unique Policy Buildings
thecrazyscotsman  [ontwikkelaar] 1 sep 2014 om 19:41
Mod Features and Balance
I'm currently planning some new features for an Omnibus mod which I would like to trickle down to this mod. I would like some input on what unique building should each of the Ideologies provide?

I will also consider balance concerns discussed here.
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Order: "Workers union" (All production buildings inside the city grant +1 happiness)
Freedom: "Community center" (+1 culture every 4 citizens)
Autocracy: "Checkpoint" (+25% counterspionage in the city)
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