DayZ
gebsfish
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Cole  [开发者] 2022 年 2 月 24 日 下午 8:09
Suggestions
Got a good idea? Want something in the addon? Suggest it here! I accept model & texture donations if it is something I'd like to add!
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正在显示第 1 - 14 条,共 14 条留言
Jenkem huffer 2022 年 2 月 25 日 上午 1:20 
gizmo fish that gives lighters and butane to huff
Jamsheed The RPG God 2022 年 3 月 2 日 上午 3:01 
A json config that allows server owners to configure the amount of fillets given, catch rate etc. And also maybe adjusting your class names to include gebs_(item) to make searching for things a bit easier, that way you don't have to worry about updating xmls included in the mod all the time as that can be tedious for you to always keep up with.
最后由 Jamsheed The RPG God 编辑于; 2022 年 3 月 2 日 上午 3:01
Cole  [开发者] 2022 年 4 月 30 日 下午 9:59 
Hey Jed, sorry for late response. I believe the types.xml might be what you are looking for. That's actually a really good idea, to prefix with geb_ for server owners. I will look into this with the next update. Thank you :)
Doriiiiija 2022 年 5 月 2 日 下午 3:27 
in types, Only CentralEconomy item spawns are set up.
the results of the fishing action are hardcoded in
4_World\Classes\UserActionsComponent\Actions\Continuous\ActionFishingNew.c
This file defines the success rate of fishing, the damage and the items that can be caught

If it can set up with json, etc., It can be set up according to each servers season and map more easily. that would be great, of course.

and I wish it would get compatible with zeroys fishing mod.
最后由 Doriiiiija 编辑于; 2022 年 5 月 2 日 下午 3:37
Cole  [开发者] 2022 年 5 月 7 日 下午 2:28 
Thank you Doriiiiija, I have updated to make compatibility with zeroy. I will be working on more :)
Dr. Green 2022 年 6 月 22 日 下午 11:05 
Can this be done? Could you turn the predatory fish and sharks that can attack you in the water?
MastaHigginZ 2023 年 2 月 21 日 上午 5:48 
Maybe it makes sense to name the recipe classes something like geb_PrepareSomething to avoid mod conflicts?
Cole  [开发者] 2023 年 2 月 21 日 上午 10:24 
引用自 MastaHiggins
Maybe it makes sense to name the recipe classes something like geb_PrepareSomething to avoid mod conflicts?
if there are any conflicts, its because someone used something i already had. its on whoever did it
MastaHigginZ 2023 年 2 月 21 日 下午 1:00 
引用自 Cole
if there are any conflicts, its because someone used something i already had. its on whoever did it
Pretty fair :steamthumbsup:
最后由 MastaHigginZ 编辑于; 2023 年 2 月 21 日 下午 1:02
Stano 2023 年 5 月 24 日 上午 10:27 
Is there any way to remove or add items using the cfg file, such as Wellies?

ITEMNAME_CHANCE=0
Cole  [开发者] 2023 年 11 月 24 日 下午 10:11 
Yes, the correct way is to make it 0
Styxx 2024 年 4 月 25 日 下午 4:03 
A Stringer to hook maybe 5 - 10 large fish on, have a server where we get paid more for the whole fish and so if we had somethin that we could string up maybe 5 - 10 fish no matter the size would be helpful
hawkeye1326 6 月 25 日 下午 7:45 
Maybe add a config option to go back to the old system of catching fish? This new one is painstaking to use, no real guidance to when to yank. Sat there for 15 minutes holding the mouse button just to give up.
Hush 8 月 14 日 下午 6:00 
Trophies. So we can mount hte awe4some fish models.
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