Project Zomboid

Project Zomboid

4 Color Bic Pen.
JohnEdwa 2022 年 2 月 14 日 下午 5:45
Conflict with Tactical Weapons.
If enabled with Tactical Weapons by SS232, this pops up in the console.txt:

OG : Lua , 1644888774218> 0> Loading: F:/SteamLibrary/steamapps/workshop/content/108600/2324223029/mods/Tactical Weapons/media/lua/server/Items/TW_Distributions01.lua LOG : Lua , 1644888774219> 0> Loading: F:/SteamLibrary/steamapps/workshop/content/108600/2324223029/mods/Tactical Weapons/media/lua/server/Items/TW_ProDistributions01.lua WARN : Lua , 1644888774219> 0> LuaManager$GlobalObject.require> require("Items/VehicleDistributions") failed LOG : Lua , 1644888774220> 0> Loading: F:/SteamLibrary/steamapps/workshop/content/108600/2753894806/mods/4ColourBicPen/media/lua/server/ProceduralDistributions.lua LOG : General , 1644888774220> 0> ------------------------------------------------------------- attempted index: items of non-table: null LOG : General , 1644888774220> 0> ----------------------------------------- STACK TRACE ----------------------------------------- function: ProceduralDistributions.lua -- file: ProceduralDistributions.lua line # 22 ERROR: General , 1644888774220> 0> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1644888774220> 0> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: items of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:550) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.RunLua(LuaManager.java:482) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:329) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:256) at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:89) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145) at zombie.GameWindow.logic(GameWindow.java:289) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:745) at zombie.GameWindow.run_ez(GameWindow.java:661) at zombie.GameWindow.mainThread(GameWindow.java:475) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1644888774221> 0> ----------------------------------------- STACK TRACE ----------------------------------------- function: ProceduralDistributions.lua -- file: ProceduralDistributions.lua line # 22 Feb 15, 2022 3:32:54 AM zombie.Lua.LuaManager RunLuaInternal SEVERE: java.lang.RuntimeException Feb 15, 2022 3:32:54 AM zombie.Lua.LuaManager RunLuaInternal SEVERE: java.lang.RuntimeException: Feb 15, 2022 3:32:54 AM zombie.Lua.LuaManager RunLuaInternal SEVERE: at ProceduralDistributions.lua:22
最后由 JohnEdwa 编辑于; 2022 年 2 月 14 日 下午 5:46
< >
正在显示第 1 - 2 条,共 2 条留言
[TECT$ECore] Olipro  [开发者] 2022 年 2 月 14 日 下午 7:33 
If whatever mod you're using is screwing up the game's ProceduralDistributions, they need to fix their code to not do that, because that's not acceptable.

Nothing for me to do here, take it to them.
JohnEdwa 2022 年 2 月 14 日 下午 8:21 
Roger that.
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50