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while perspective in isaac is already ♥♥♥♥♥, the perspective on the stalactites for caves/sheol does not look right at all for something meant to be hanging from the upper side ceiling; it looks like it's just jutting out of the wall and we're seeing it from the side. i think the problem is that it's shaded the same way rocks are, and shading it differently would improve it a lot. i'm not an artist but i whipped up an example of what shading style i think would work better here https://imgur.com/a/5v4ENSb
the light overlays for sheol are both too vibrantly colored and too sharp, it really does not look natural. i think of the two of these, it's the sharpness that really needs toned down the most
ill also tone down the sheol lighting
ill do them like that
until then your best bet is finding it in the code