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-100% heal
-20% uber charging speed
-50% ubercharge active time
gains ubercharge based on damage dealt to enemies and heal target
Ubercharge: invulnerability and Critical hits
-100% healing to target
gains ubercharge by damage done to target
+25% uber gained ( i dont understand either)
ubercharge grants invounrability and critical hits
duuh
no ubercharge
always gives a 35% resistance to all damage types and always makes the healtarget have minicrits
48 health healed per second regardless of combat situation
does not overheal
Absolutely OP.
My idea:
- No Overheal
- -50% Heal Rate
- +15% Uber Rate
- +20% Uber Duration
Uber: Grants mini-crits, Boosts heal rate to standard heal rate, and grants a 35% resistence from all damage sources.
Cannot be Healed By other Medics.
-25% Max Health
-10% Uber Duration
+50% Health Gained From Medkits
-25% max health makes it complete ♥♥♥♥.
+ubercharges targeted comrade with invulnerability and crits
+the medigun is another weapon, u deal a constant damage beam to the opposition and slowly gain ubercharge in the making
-cannot heal
could add a special mode switch like the vaccinator to switch between hurting the enemy and buffing ure team