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Upon closer inspection, I noticed that the mod blocks are currently placed on the same layer as the mod blueprints, so the adjustable mod blueprints cannot function.
Normally, there would be a layer of mod blocks that branch off from the added mod blueprints.
I tried to increase the difficulty by registering with the existing high tier tree, but there were many mods without ResearchBlock.sbc.
Then I tried to add/edit the .sbc but it was too hard so I gave up.
Please fix this!
is it not possible to take informations from ResearchBlock.sbc to adjust the
<string>*MyObjectBuilder_Component/Blueprint_6?=3</string>
in the Ressourch-Tree all my mods have ressource dependencys that can be taken for the TechTree-Dependencies for the Blueprints.
Greetz