Space Engineers

Space Engineers

(AR) Realistic Progress
All right!  [开发者] 2022 年 2 月 14 日 上午 7:38
How to edit research tree.
Edit progress tree:
After first start in mod storage you'll find NotAddedBlocks.xml. It contains all blocks from another mods. Add them in TechTree.xml.
Storage - C:\Users\<username>\AppData\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\<ThisModName>
  1. <string>Blueprint_00</string> - subtype name. Attention! Number should be equals index number in the list.
  2. <string>ResearchTimeSec=1800</string> no comments =)
  3. <string>DisplayName=default</string> - for default blueprints.
    DisplayName=any_name - name for new blueprint (after last game update doesn't work).
  4. <string>Icon=default</string> - for default blueprints.
    Icon=244850\2250952156\Textures\GUI\Icons\Blueprints\Bp_atom_I.dds - icon from this mod. Can use icons from other mods.
  5. <string>*MyObjectBuilder_Datapad/Datapad=3</string> - components for producing blueprint element. You can use any custom ore/ingot/component.
  6. <string>MyObjectBuilder_HydrogenEngine/LargeBlockBatteryBlock</string> - blocks in the progress group Attention! You can add block only if it has ResearchBlock.sbc. If hasn't, you'll see alert: "Can't find ResearchBlock.sbc for: MyObjectBuilder_Assembler/Furnace". File can be added in another mod.


You can send your example.
最后由 All right! 编辑于; 2022 年 2 月 15 日 上午 12:00
< >
正在显示第 1 - 4 条,共 4 条留言
Harukonea 2022 年 2 月 14 日 下午 8:38 
What about the ability to edit the TechTree.xml so that the mod blocks are not easily created after the second layer?
All right!  [开发者] 2022 年 2 月 15 日 上午 12:02 
引用自 Harukonea
What about the ability to edit the TechTree.xml so that the mod blocks are not easily created after the second layer?
Increase research time or add rare ingredient into blueprint recipe.
Harukonea 2022 年 2 月 15 日 上午 4:03 
引用自 All right!
引用自 Harukonea
What about the ability to edit the TechTree.xml so that the mod blocks are not easily created after the second layer?
Increase research time or add rare ingredient into blueprint recipe.

Upon closer inspection, I noticed that the mod blocks are currently placed on the same layer as the mod blueprints, so the adjustable mod blueprints cannot function.
Normally, there would be a layer of mod blocks that branch off from the added mod blueprints.

I tried to increase the difficulty by registering with the existing high tier tree, but there were many mods without ResearchBlock.sbc.
Then I tried to add/edit the .sbc but it was too hard so I gave up.
Please fix this!
最后由 Harukonea 编辑于; 2022 年 2 月 15 日 上午 5:02
TheKao 2022 年 12 月 6 日 上午 9:08 
@All Right,
is it not possible to take informations from ResearchBlock.sbc to adjust the

<string>*MyObjectBuilder_Component/Blueprint_6?=3</string>

in the Ressourch-Tree all my mods have ressource dependencys that can be taken for the TechTree-Dependencies for the Blueprints.

Greetz
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50