Prison Architect

Prison Architect

Mix 'n' Match
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Ozoneraxi  [开发者] 2022 年 2 月 9 日 上午 7:28
Old feedback thread
Lock reason: merging threads.
最后由 Ozoneraxi 编辑于; 2023 年 4 月 11 日 上午 8:52
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正在显示第 1 - 6 条,共 6 条留言
moekelFaya 2022 年 4 月 4 日 上午 4:37 
i love all ur mods, but is it possible to make a mod where soldiers can patrol your prison?
Ozoneraxi  [开发者] 2022 年 4 月 4 日 上午 4:58 
引用自 moekelFaya
i love all ur mods, but is it possible to make a mod where soldiers can patrol your prison?

Not in any reliable or easy to use manner. It is probably not even worth investigating...
最后由 Ozoneraxi 编辑于; 2022 年 4 月 4 日 上午 6:09
vandalismo96 2022 年 12 月 13 日 下午 5:59 
how can i learn to script like you i search all over the internet but i don't find anything about it
Ozoneraxi  [开发者] 2022 年 12 月 14 日 上午 9:13 
最后由 Ozoneraxi 编辑于; 2022 年 12 月 14 日 上午 9:14
i_love_games110 2023 年 4 月 4 日 下午 6:13 
is there a way to segregate deployments?
as in lock a patrol or station to guards with no vest, guards with vest, etc
Ozoneraxi  [开发者] 2023 年 4 月 4 日 下午 8:12 
引用自 i_love_games110
is there a way to segregate deployments?
as in lock a patrol or station to guards with no vest, guards with vest, etc

No, this isnt possible, sorry.

The tazer guards however are programmed (or at least were in alpha) to prefer to stay in sectors where more dangerous inmates are. This is vanilla non-mod behaviour, assuming it still works/hasnt changed.

You could test and share your anectodal findings.
最后由 Ozoneraxi 编辑于; 2023 年 4 月 4 日 下午 8:17
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