安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+2 bullets per shot
+15 firing speed
-20% damage done.
-15% reload speed.
No random critical hits.
+15% ammo capacity
+Alt-Fire fires two solid shots that i they hit someone, poisens them for 10 seconds, which a med-kit can remove
Cons: -15% reload speed
-20% damage dealt
+If the enemy die by the poison refill ammo and +50 HP
+If headshot applies jarate
Cons:-35% damage deal
-40% speed movement for 10 seconds if poisoned enemy don't dies
Alt-Fire:Shoots a special projectile wich costs 20 ammo
Special projectile is like a normal one but with:+100% projectile speed
+ 50% damage
+50% posion damage (applies mad milk)
+poison for each shot and poison duration effected by range max at close range poison. poison does not stack
+ 12% reload speed
- 10% fire rate
- 1 shot in the clip
Base damage 100% 6 / pellet
Maximum fall-off 50% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Pellet Spread 30:1
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s