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Cons: 15% less accurate, 33% less clip, missing a shot does 10 damage to user
+By Hit: Toxic for 3 sec ( Toxic slow down by 10% and does damge other time ( -50% Damage when Fire )
+25% Damage on Close Combat
-20% Bullet Spread
Cons:
-50% Damage on Wide Combat
-10% Reload Speed
-16.6% Magazin Size
Pros:
+30% Damage
Cons:
-30% slower firing speed
-33% less clip size
-50% less Ammo Capacity
Should be useful for Hit & Run tactics but is at longer fights not that good
make it Balance c:
Each shot uses 10 Ammo. 50 Stored ammo
5-10 seconds reload time between shots.
Alt Fire: uses 1 ammo, launches a concentrated ball of gas forward that deals 10 damage on hit and 5 seconds of bleed time
ball bounces off 3 walls before getting stuck to 4th. ball then releases smaller cloud of gas around ball stuck on wall, resulting in -25% slow, 1-3 HP lost per second, and -40% accuracy to ALL PLAYERS, not just enemies.
-25% health on wearer
And. due to explosive properties of gas, all fire results in mini-crits
No random crits
Too much like the Widowmaker.
Cons:Can go 2 ways through teleporter
If you weren't quick enough you could get trapped in the teleporter
i love you guys you are like the tumblr community xD
You really think 180 damage on demand whenever you want is balanced? Thank god you aren't in charge of making weapons.
+33% damge. (3<6>9 to 4<8>10)
+20% firing rate.
-50% clip size. (6 to 3)
-Being marked-for-death 1 second after a pumped shot for every 50% pumped up range. (6 seconds max with a 300% shot)
-10 bullet acuraccy
explodes for exta damge if all bullets hit