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报告翻译问题
function: SetHotwire -- file: VehicleControlBox.lua line # 186
function: o -- file: VehicleControlBox.lua line # 65
function: onMouseUp -- file: ISButton.lua line # 56.
[27-01-22 16:30:02.200] ERROR: General , 1643272202200> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in SetHotwire at KahluaUtil.fail line:82..
[27-01-22 16:30:02.201] ERROR: General , 1643272202201> DebugLogStream.printException> Stack trace:.
[27-01-22 16:30:02.208] LOG : General , 1643272202208> -----------------------------------------
STACK TRACE
-----------------------------------------
function: SetHotwire -- file: VehicleControlBox.lua line # 186
function: o -- file: VehicleControlBox.lua line # 65
function: onMouseUp -- file: ISButton.lua line # 56.
Hi - there's nothing to consider or change here. You're using the same hacky mechanic I use to display your icon. If yours is loaded after mine, yours overrides my definition and vice versa. There's only one solution: we each detect the other mod being present and if so, removing our own icon tickTexture definition altogether.
Thank you for reporting and moving the article to here.
I found the problem, and the bug will be fixed in the next minor update!
Hello! Thank you for making such a great mod. I was very inspired by your mod when making this mod.
I think the checkMark feature is one of the most wanted by modders, but it's probably not a priority for improvements.
As you mentioned, I will try to add removing the tickTexture definition for users who are using both our mods in the future update.
Thank you for your time.
If you've loaded the cheat mod precisely, you should see some message when you type
If there is no output, the mod is not loaded on your server. Please make sure you loaded the mod on server mod options (Host - manage settings - Edit selected settings - Mods)
Screenshot: https://imgur.com/6UwuhuH
Let me know whether it worked for you or not.
Also not a bug but it deletes light switches even with "without walls" enabled.
Thank you for reporting the bug.
I already know this issue (related to the garage door) and will be sorted in the next major update.
However, deleting light switches with the "without walls" option is faultless.
If I find a way to identify the Lightswitch on the wall in the future, it will be added, but since the light switch is not part of the wall, which means mounted moveable item, deletion cannot be avoided at this time.
Hi, thank you for reporting. I found the problem and will be fixed in the next minor update. thank you.