Garry's Mod
Spiral Knights Mega Model Pack
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Bugs
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Εμφάνιση 1-8 από 8 σχόλια
Some of the helmets (In particular, the field cap, tailed helm skin #4, and sallet) are missing proxy color regions.

Also, where's the Valkyrie helmet at?
Αναρτήθηκε αρχικά από PatMartins #EebyDeeby:
Some of the helmets (In particular, the field cap, tailed helm skin #4, and sallet) are missing proxy color regions.

Also, where's the Valkyrie helmet at?
I think the valkyrie helmet is one of the body groups for one of them, if not then I couldn't export it not every model wanted to be exported for some reason. Proxycolor tool works in a weird way as well where you need to set the body groups before selling the proxy colors, as for the field cap I will look into this when I have time
Αναρτήθηκε αρχικά από Spooked:
hoods and brigandine armors have some proxy's that can only be purple/pink which cannot be changed, plate helmet has no eyes, and spiral sallet bomber helmet and rivet armors have invisible texture issues on them. hopefully these can be fixed.

Gonna break this down:


I'll look into the hoods, but you're gonna need to be a lot more specific,

the plate helmet doesn't have traditional eyes, it has a colorable face, but doesn't use eyes like others do.

in terms of invisible textures, you're again, gonna have to be more specific, every "Spiral Knight" model has a deliberate invisible texture on them to keep the posing
Τελευταία επεξεργασία από Spookster T. Koopa; 15 Μαϊ 2022, 17:52
when i spawn in a player knight models i only see the head but if i use the physics gun i can see the rest of the body from the physics gun glow
Spookster T. Koopa  [δημιουργός] 23 Ιουλ 2022, 16:37 
That is not a bug, you need to spawn the model, then use bonemerge to apply the knight outfit you want.
Obsidian Hood's bones are all over the place. When I grab the left arm, it moves the right one and vice versa.

EDIT: Same thing happens with Owlite and Polar Warden's Helm
Τελευταία επεξεργασία από The Shivering Dagger; 15 Σεπ 2024, 18:04
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