安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It only counts sectors that are not regular / offgrid / blocked / home. So I'm assuming that means something that doesn't have a yellow dot in it at all per the game. I don't think sectors can "become" offgrid - they are either offgrid (i.e. spawn with asteroids or something else in them) or not.
The one exception I made was that the encounters will not spawn in a sector with any stations. I didn't want the player switching back to their economy sector that they built in the core and having a boss spawn in there and start wrecking the place. I'm sure that would be a way to get some rage comments. However, this does NOT reset the counter.
There is a 30 minute cooldown that they share with swoks / the ai / etc. that starts after the boss is killed, not after the boss is encounterd.
They also have their own 180 minute cooldown.
I think that should answer all of your questions.