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The ultimate weapon - available for all empires
Works together with Become the crisis perk.
Unlocking the perk adds the technology for the Exterminator class (large ship with the shape of a sphere). Its basically a deathstar, it has a quick shooting planet killer installed and is overall pretty strong. It even works when being a custodian, because its only a smaller perk.
Arcane Ascension - available for all empires
This perk will help you to become a Fallen Empire and spawn new empires.
Its a bit more complex and has its own topic here:
How to become a Fallen Empire and spawn new empires
Shattering the space - available for all empires
This perk adds the Darkmatter-Ripper megastructure, a super weapon to target systems across the entire galaxy. Please read this topic for a tutorial!
Megastructure Superweapons
Halo Array - available for all empires
This perk adds the Halo megastructure, a super weapon to target systems across the entire galaxy. Please read this topic for a tutorial!
Megastructure Superweapons
Genetic Assimilation - available for all empires
Adds a new build that has only jobs for other species - not your own main species.
Use the planetary decision (available after building it) to convert these other species into your primary species. Machines can assimilate machines, organics can do it with organics.
Limits are: No enslaved/purged pops, no pops that are the same kind of your primary species.
Onyx Matrix - only for machines
A new planetary decision gets unlocked to terraform any planet into an "Onyx" planet. Pops with the citizenship "Purge" will produce tech/research points while being on this planet, and die slower.
Unlocks new megastructures for your economy. Stats of their last stage:
Nano-Factory
Can be built on Gas-Giants.
- produces exotic gases, rare crystals and volatile motes - 25 each
- increases job output of all specialists by 5%
- max upgrade level needs dark matter to start
Science Academy
Can be built on stars.
- produces 0.2 minor artifacts (needs the DLC to get them)
- researcher upkeep reduced by 10%
- decryption/encryption each +2
- research alternatives +1
Skycatcher
Can be build on planets with a minimum size of 22.
- has Ecumenopolis-districts with more job bonuses
Space Casino
Produces a few energy credits & society research.
Player can gamble to receive random rewards/events.
Not available for Gestalts.
Unlocks new megastructures for your military. Stats of their last stage:
Social Manipulation Center
Can be built on planets.
- produces 30 Unity
- pop build/growth speed +5%
- planet stability +5
Warlord Bastion
Can be built on planets.
- produces 1 Influence
- ship upkeep reduced by 5%
- ships gain 33% more experience
- fleet command limit increased by 40
Destiny Ascension
Produces Zro & Unity. Finishing it starts random events.
Events can have positive and negative results.
Not available for Gestalts.