Project Zomboid

Project Zomboid

Xeph Zombie Modifications [Official]
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Xephrax  [开发者] 2022 年 1 月 9 日 上午 5:24
Zombie Types
Type
Speed
Sight
Hearing
Memory
Strength
Toughness
Notes
Walker
Shambler
Normal-Poor
Normal-Poor
Normal-None
Normal
Tough-Fragile
Infected
Fast Shambler
Eagle-Poor
Pinpoint-Poor
Normal-Short
Normal-Weak
Normal-Fragile
Stalker
Sprinter
Eagle
Poor
None
Normal-Weak
Normal-Fragile
Optional Skeleton
Brainy
Shambler
Eagle-Poor
Pinpoint-Poor
Long
Normal-Weak
Normal-Fragile
Can open doors
Brute
Shambler
Poor
Poor
Short-None
Superhuman-Normal
Tough-Normal
Nightmare
Sprinter
Eagle
Pinpoint
Long
Superhuman
Tough
Good Luck, Optional Skeleton
Crawler
Crawler
Normal-Poor
Normal-Poor
Normal-None
Normal-Weak
Normal-Fragile

Updated as of v1.21
最后由 Xephrax 编辑于; 2022 年 1 月 9 日 上午 5:29
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正在显示第 1 - 12 条,共 12 条留言
Wyr 2022 年 1 月 9 日 下午 11:21 
Would be nice if this info was in the tooltips, in the options menu so people don't have to flick in-between the game and the table. Many thanks for the mod though
Xephrax  [开发者] 2022 年 1 月 10 日 上午 1:55 
Sounds like a great idea, I'll add this in the next update.
Pop 2022 年 1 月 10 日 上午 4:41 
If not too much work, having the mod options be added to sandbox options would benefit dedicated servers, by being able to change some of the settings. If it's outside the scope of the mod, making brainy type open doors by default would be greatly appreciated instead.
Xephrax  [开发者] 2022 年 1 月 10 日 上午 4:43 
I can add sandbox options for multiplayer, however the previous versions that had multiplayer compatibility had a few bugs I needed to work out. Once I solve those I will release a multiplayer version of this mod.
Pop 2022 年 1 月 10 日 上午 4:45 
We're using it on our dedicated server currently and it's working alright for us. Haven't noticed any issues, but if we can help you troubleshoot in any way, let me know! Thanks for a great mod!
DoomedToFail 2022 年 1 月 12 日 下午 9:59 
uh, what is the nightmare?
saibher 2022 年 1 月 14 日 上午 7:14 
It'd be cool to see rare zombies that can open doors using the navigation options
Wyr 2022 年 1 月 14 日 上午 7:21 
@DoomedToFail Super-zombies essentially, maxed stats
@saibher Already part of the mod; brainy zombies
ЯEБAЛ 2022 年 1 月 27 日 下午 9:01 
@Xephrax Can you please tell what lines of code in what file could be edited to tweak their stats? i find stalkers way too hard with "eagle sight" and want them to have poor sight and make them only fragile.
If their stats could be implemented in mod settings it would be the best mod ever.

i just love that randomness and want to keep all aspects of the mod but with slight different zombie stats
Vaeringjar 2022 年 1 月 28 日 下午 5:40 
+1 for documentation on where to manually edit the stats
Vaeringjar 2022 年 2 月 2 日 下午 6:48 
does Nightmare actually have the luck trait? don't see it in the code
RelatedTomato78 2022 年 10 月 19 日 下午 2:15 
Hey Xephrax I have a idea to pitch to you. What if we have a zombie customization mod? Y'know how we have the settings in sandbox right? What if we had another tab with sort of the same thing but with this you get to make different CUSTOM zombies of your choice?

Example-

Brute- Shambler, Superhuman strength, bad hearing, and sight

Lurker- Sprinter, active during night, weak, eagle eyes, navigate with opening doors, and pinpoint hearing.
最后由 RelatedTomato78 编辑于; 2022 年 10 月 19 日 下午 2:16
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