安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
(also made a screenshot of it and posted it on google photos, if you wish to look at what I mean here: https://photos.app.goo.gl/yqG1q5mPUTTUnWus8 )
this is what it says in the console.txt-
-----------------------------------------
function: saveMod_restore -- file: ModPresetSave.lua line # 283
function: showNagPanel -- file: ModPresetSave.lua line # 383
function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1572
ERROR: General , 1640558280471> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1640558280472> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseDown(UIElement.java:996)
at zombie.ui.UIElement.onMouseDown(UIElement.java:959)
at zombie.ui.UIElement.onMouseDown(UIElement.java:959)
at zombie.ui.UIManager.update(UIManager.java:747)
at zombie.GameWindow.logic(GameWindow.java:253)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:745)
at zombie.GameWindow.run_ez(GameWindow.java:661)
at zombie.GameWindow.mainThread(GameWindow.java:475)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1640558280473> -----------------------------------------
STACK TRACE
-----------------------------------------
function: saveMod_restore -- file: ModPresetSave.lua line # 283
function: showNagPanel -- file: ModPresetSave.lua line # 383
function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1572
And I found it. Do you use Mod Preset Save[v41.55]?
As I stated in the description, this mod is not compatible with any other mods that modify the mods selection screen. So just disable that mod, Mod Manager already provides that feature :)
Yeah, I didn't realise I had that one still enabled in the mod menu, Thought I took everything off that was related to it (I had like 2-3 other mods that revolved around the old mod menu) but guess i missed the save button mod, thank you and sorry if I wasted your time on something that should've been pretty obvious in hindsight.
Does the game say "Reloading lua" when loading your save? Do you see other items or functionality of those mods?
So I suggest the following steps:
1a. If you want to edit mods for an already existing save, go to Load -> More -> Choose Mods...
1b. If you creating a new game, go to Solo -> Choose Mods... (at the bottom)
2. Enable mods that you want.
3. Create a preset, save it.
4. Select it in the presets panel (should already be selected after saving).
5. Check the mod list to confirm that it contains all mods from your preset.
6. Press the ACCEPT button.
After that the game should say "Reloading Lua" in the top right corner of the screen and when it's done you should see all the mods you enabled in the new game window.
What should I do?