Garry's Mod
ttt_bank_change
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
Eemy  [δημιουργός] 25 Δεκ 2021, 12:20
Bug Report
Leave any bug report here, please.
Τελευταία επεξεργασία από Eemy; 25 Δεκ 2021, 12:21
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Hey map looks great! However, many of the doors in the map are invisible, and some textures are purple/black boxes (found in the elevator). Other than CS source what is needed to run the map? Thank you.
Eemy  [δημιουργός] 27 Δεκ 2021, 1:46 
Αναρτήθηκε αρχικά από The Smuggest Totodile:
Hey map looks great! However, many of the doors in the map are invisible, and some textures are purple/black boxes (found in the elevator). Other than CS source what is needed to run the map? Thank you.

Thank you for telling me! This map uses hl2ep2 content, but you don't need it since I tried to pack it all in. I'll pack the missing textures in the elevators shafts asap. But the doors: it's strange that you don't even see it at all, I mean it should be "error" signs in this case. Can you tell me or show what doors exactly are invisible?
Τελευταία επεξεργασία από Eemy; 27 Δεκ 2021, 1:56
Sorry about this. It seems like the invisible doors was just an issue on our end for our first time testing the map. However the cables in the elevator shaft are black/purple as mentioned before. Thank you for your reply!!
Hello, nice job but 50pourcent of the map are pink and black.... can you repare it?
Eemy  [δημιουργός] 30 Δεκ 2021, 10:52 
Αναρτήθηκε αρχικά από clementparillaud19:
Hello, nice job but 50pourcent of the map are pink and black.... can you repare it?
Have you installed css content?
Bug Reports:

-There is no Entity preventing crowbars from accessing/triggering doors. This allows you to force the elevator door open, as well as activate the levers on the vault door without meeting the requirements ahead of time. You can even open the vault door by hitting the side.

-General map optimisation is shoddy. On populated servers frames start to dip in several areas around the map.

- It is not very obvious you can climb through the window on the scaffolding due to the model being smaller than a player, and only part of the window being no-collided.

Not a bug Report but still an issue: The objective is way too vague and unclear for innocent team. The map should make more of an effort to inform innocents that there is a win condition and what they have to do for it. Players shouldn't have to access external documentation for basic map functionality such as objectives.
Τελευταία επεξεργασία από Cpt.Haxray; 7 Ιαν 2022, 19:40
Eemy  [δημιουργός] 8 Ιαν 2022, 5:35 
Αναρτήθηκε αρχικά από Cpt.Haxray:
Bug Reports:

-There is no Entity preventing crowbars from accessing/triggering doors. This allows you to force the elevator door open, as well as activate the levers on the vault door without meeting the requirements ahead of time. You can even open the vault door by hitting the side.

-General map optimisation is shoddy. On populated servers frames start to dip in several areas around the map.

- It is not very obvious you can climb through the window on the scaffolding due to the model being smaller than a player, and only part of the window being no-collided.

Not a bug Report but still an issue: The objective is way too vague and unclear for innocent team. The map should make more of an effort to inform innocents that there is a win condition and what they have to do for it. Players shouldn't have to access external documentation for basic map functionality such as objectives.

Thank you so much for your feedback! I will definitely work on the map to make the gameplay more enjoyable for the game.
Is there a way that we can upload screenshots? If so how can you do that.
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