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A) i thought giving a weight below vanilla values wouldnt allow that to happen, but i didnt think of doing it that way.
B) i hate the RNG so i took the average damage of the vanilla ones and based it of that value, i removed the hidden bonuses of the weapons, so what you see is what you get,
the idea behind the component was to field less ships that do more, i wont be changing the torpedoes will orion though, the idea is that they are practically useless against shielded ships, but will devastate unshielded ones, i will scale down the modifiers but replace with damage via shipsize once orion comes out,
Thanks for the reply. Sorry for the delay. I can't wait for the teased weapon revolution, Paradox promised us, even if it forces weapon mods to go over the modifiers and weapon slots again. While I will hate the frigate class, I love the general idea. Not sure if the Update is called Orion. I only know it as 3.6 for now.