Project Zomboid

Project Zomboid

More Description for Traits [b41 & b42.8]
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Champy  [ontwikkelaar] 30 mrt 2023 om 4:54
Bug reports & Feedback
Report your bugs with the stack trace here.

Also give your feedback about my interpretations of traits and professions effects here.
Laatst bewerkt door Champy; 23 dec 2024 om 9:49
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The Axe Man trait of the Lumberjack occupation displays: "Faster axe swing. (25% faster against trees, 5% faster against zombies.)"

I believe it should be 25% and not 5%, according to some other online sources and me testing it in-game
Origineel geplaatst door Jeffrey "Jeff" Jefferson:
The Axe Man trait of the Lumberjack occupation displays: "Faster axe swing. (25% faster against trees, 5% faster against zombies.)"

I believe it should be 25% and not 5%, according to some other online sources and me testing it in-game

Source
https://youtu.be/P2k4H302ZGQ
Typos:

Weak Stomach: taited -> tainted
Cat's Eyes: ambiant -> ambient
Restless sleeper description is:

%1% tiredness recovery rate when sleeping
-50% tiredness recovery rate when sleeping
The Fit Trait says its being replaced by Athletic when reaching lvl 5, I think its at 9 now when you get Athletic instead
In character creation, "Removing" or "Resetting" Traits reverts trait descriptions to vanilla.
Since this mod seems abandoned, I'd recommend this alternative for the time being:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3387957272
There appears to be a small bug where if you choose a trait then remove it, the clear description no longer appears on it and it's instead replaced by the base game description
Translation files 42build to UTF-8 format please (russian issiue)
B42.8.0 breaks this mod. Selecting a trait will list selectable duplicates of it in the trait list. Choosing a preset will cause the game to lockup.
Can cofirm what DoubleOSpanky said. Using saved preset crash the game. While choosing traits will duplicate it.
Laatst bewerkt door Panzhera; 20 mei om 6:18
+1 to DoubleOSpanky's post, please fix :)
It's pretty well if the bug was fixed
With the new Ragdoll update your mod doubles traits everytime a new trait is enable for a character, this is for build 42.
Champy  [ontwikkelaar] 21 mei om 8:21 
Sorry guys, I will take a look at it eventually, maybe this weekend, but I don't have any time to fix it before then
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