安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+On hit: 100% Critical Strike Chance for 99999 seconds
+9001% Damage Bonus
+99999% Firing Speed
+On Kill: Become Ubered for 5 minutes
+100% chance to cause Critical Hits for 9001 seconds after being deployed
+Crits on Headshot
+Crits on Bodyshot
+Crits stack, for every time it should crit the damage is increased while still critting.
+10000 hp on Wearer
+On hit: 5000 hp restored
+Overheal fills up twice normal amount (Normal Medi Gun gives 20000 hp, quick fix gives 15000)
+500 hp regenerated per second on user
+Upon 3 kills you can go into Overload Mode for 5 minutes, which gives double damage, +5000 bullets in clip, 60000 bullets extra, bullets traveling as fast as a sniper rifle, and a free copy of episode 3
-no random critical hits
Back to gameplay: The exchange you'd be making over stock is diminished effective range for potentially increased accuracy in close and mid-range. I don't see the need for any stat points beyond those two points--
...But wait! This is *perfect*. We're done here; lock thread.