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报告翻译问题








I have a button on my keyboard that goes volume up, is that bind reused by the mod?
It's been found by @Navitotorito2005 that replacing
Thanks for reporting this bug. I'm aware of this issue and it is already being fixed.
Speaking of which, I've been working on an update for the mod in the background full of other bug-fixes and small changes. I'm not sure of when it will be released, but I might make an effort to release it soon. (Side note: some changes will be made to the translation files in account to code clean-up and a few new features, so keep that in mind when transferring old strings to the updated file.)
LUA ERROR stack traceback:
../mods/workshop-2683677179/modmain.lua:70 in (upvalue) IsMouseInput (Lua) <69-71>
../mods/workshop-2683677179/modmain.lua:78 in (upvalue) GetInputState (Lua) <77-79>
../mods/workshop-2683677179/modmain.lua:213 in (upvalue) Announce (Lua) <202-215>
../mods/workshop-2683677179/modmain.lua:472 in (field) fn (Lua) <454-474>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in (method) OnRawKey (Lua) <184-191>
scripts/input.lua:446 in () ? (Lua) <445-447>
Crash on beta bracnh
LUA ERROR stack traceback:
../mods/workshop-2683677179/modmain.lua:111 in (upvalue) IsMouseInput (Lua) <110-112>
key = false
../mods/workshop-2683677179/modmain.lua:119 in (upvalue) GetInputState (Lua) <118-120>
input = false
../mods/workshop-2683677179/modmain.lua:228 in (upvalue) Announce (Lua) <217-230>
msg = I have (:hunger:150/150) ♣ (:sanity:200/200) ♣ (:heart:150/150) ♣ (:fire:32°).
msg_type = GENERIC
../mods/workshop-2683677179/modmain.lua:347 in (field) fn (Lua) <336-348>
button = nil
down = nil
player = 102321 - wilson (valid:true)
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
self =
events = table: 0x60001a6e3880
event = 0
arg = nil
handlers = table: 0x60001e4f9600
k = table: 0x60001e4f95c0
v = true
scripts/input.lua:191 in (method) OnRawKey (Lua) <186-193>
self =
onkeyup = table: 0x60001a6e3840
hoverinst = 102220 - multiplayer_portal (valid:true)
onmousebutton = table: 0x60001a6e3940
controllerid_cached = 0
onkey = table: 0x60001a6e37c0
enabledebugtoggle = true
entitiesundermouse = table: 0x60002666da40
IsAqModifierDown = function - scripts/input.lua:479
ontextinput = table: 0x60001a6e3ac0
position = table: 0x60001a6e39c0
onkeydown = table: 0x60001a6e38c0
oncontrol = table: 0x60001a6e3a40
mouse_enabled = true
ongesture = table: 0x60001a6e3b40
key = 0
down = false
scripts/input.lua:765 in () ? (Lua) <764-766>
key = 0
is_up = false
[00:04:37]: [string "../mods/workshop-2683677179/modmain.lua"]:111: attempt to compare number with boolean
LUA ERROR stack traceback:
../mods/workshop-2683677179/modmain.lua:111 in (upvalue) IsMouseInput (Lua) <110-112>
../mods/workshop-2683677179/modmain.lua:119 in (upvalue) GetInputState (Lua) <118-120>
../mods/workshop-2683677179/modmain.lua:228 in (upvalue) Announce (Lua) <217-230>
../mods/workshop-2683677179/modmain.lua:347 in (field) fn (Lua) <336-348>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:191 in (method) OnRawKey (Lua) <186-193>
scripts/input.lua:765 in () ? (Lua) <764-766>
That is not a bug. I made it so the tip says the keys that are, by default, associated with the binds "Force Inspect" and "Force Container" in the game's controls settings. You might have changed those two to other key binds. Whoops, my mistake, Force Inspect is indeed Alt, not Ctrl. Well, regardless...
Now that you have brought this to my attention, I'll be working on simply allowing you to choose which combination of keys to press in the mod's configuration, seeing as there is not really a reason for it to be dependent on your game controls.