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报告翻译问题
ArgumentException: length
at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <eae584ce26bc40229c1b1aa476bfa589>:0
at SDG.Unturned.BarricadeManager+<>c__DisplayClass174_1.<SendRegion>b__1 (SDG.NetPak.NetPakWriter writer) [0x0027f] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.ClientStaticMethod.Invoke (SDG.NetTransport.ENetReliability reliability, SDG.NetTransport.ITransportConnection transportConnection, System.Action`1[T] callback) [0x00007] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.BarricadeManager.SendRegion (SDG.Unturned.SteamPlayer client, SDG.Unturned.BarricadeRegion region, System.Byte x, System.Byte y, SDG.Unturned.NetId parentNetId, System.Single sortOrder) [0x000e4] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.BarricadeManager.onRegionUpdated (SDG.Unturned.Player player, System.Byte old_x, System.Byte old_y, System.Byte new_x, System.Byte new_y, System.Byte step, System.Boolean& canIncrementIndex) [0x001c2] in <572652267143486eb23be244f5ee8a66>:0
at (wrapper delegate-invoke) <Module>.invoke_void_Player_byte_byte_byte_byte_byte_bool&(SDG.Unturned.Player,byte,byte,byte,byte,byte,bool&)
at SDG.Unturned.PlayerMovement.updateRegionAndBound () [0x0008b] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.PlayerMovement.simulate () [0x00000] in <572652267143486eb23be244f5ee8a66>:0
at SDG.Unturned.PlayerInput.FixedUpdate () [0x00b02] in <572652267143486eb23be244f5ee8a66>:0
[2022-01-16 20:13:50] ArgumentException: length
[2022-01-16 20:13:50] System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
SDG.Unturned.BarricadeManager+<>c__DisplayClass174_1.<SendRegion>b__1 (SDG.NetPak.NetPakWriter writer) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.ClientStaticMethod.Invoke (SDG.NetTransport.ENetReliability reliability, SDG.NetTransport.ITransportConnection transportConnection, System.Action`1[T] callback) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.BarricadeManager.SendRegion (SDG.Unturned.SteamPlayer client, SDG.Unturned.BarricadeRegion region, System.Byte x, System.Byte y, SDG.Unturned.NetId parentNetId, System.Single sortOrder) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.BarricadeManager.onRegionUpdated (SDG.Unturned.Player player, System.Byte old_x, System.Byte old_y, System.Byte new_x, System.Byte new_y, System.Byte step, System.Boolean& canIncrementIndex) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.PlayerMovement.updateRegionAndBound () (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.PlayerMovement.simulate (System.UInt32 simulation, System.Int32 recov, System.Boolean inputBrake, System.Boolean inputStamina, UnityEngine.Vector3 point, UnityEngine.Quaternion rotation, System.Single speed, System.Single physicsSpeed, System.Int32 turn, System.Single delta) (at <a42cd603a954424c8ac1e1a44ddcb548>:0)
SDG.Unturned.PlayerInput.FixedUpdate () (at <a42cd603a954424c8ac1e1a44ddcb548>:0)