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Was wondering if maybe adding in a radius as an OPTIONAL int param when setting up/creating a warp. This way server owners can kinda tailor/customize each of their warps to expand the warping radius of players warping to each location.
AKA servers with warp points in smaller areas and areas with huge, wide open spaces can customize how big the radius when people people warp to that location.
Hope I explained this well enough.
example command with OPTIONAL param:
/setwarp spawn 50 (has a spawning radius of 50)
I will get on developing it.
EX: if ((os.time()-lastWarpTime)>cooldown) then before executing warps but I'm being an idiot and not sure how to make that just a local int for each player and not a global server-wide cooldown :) I'm a noob with lua/gmod haha
If you have a PayPal up I'd be more than happy to donate for making both of these changes just as a "thank you" cause I really do appreciate it and can learn a lot just by looking at the code :p
Great to hear back from you and I’m glad that you are happy with the changes. I will add some more console commands and features for this warp cool down in the future.
Yeah I also noticed the menu wasn't acting properly recently. I was going to get around fixing it soon.
Is the error my players that are "User" receive, i've placed it false, and true and other commands that were added .
Only Staff members can use False and True Warps...
It's either i'm missing something or my little "copy" is broken.
Thanks
-Zoxan
If using an administration mod such as ULX, you must give the user role/rank the “ats access” for them to even teleport to any destination. “/setwarp <name> <bool>” The bool only defines admin only destinations.
1. PermissionToTeleport - lua/autorun/server/sv_ats.lua:143
2. Warp - lua/autorun/server/sv_ats.lua:279
3. func - lua/autorun/server/sv_ats.lua:727
4. unknown - lua/includes/extensions/net.lua:32
Every time i try to teleport