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I checked latest version.
but that problem did not occur.
Please update this MOD.
Can confirm, just died while polymorphed with latest version. Unstable polymorph.
Got hit again - creepy polymorph this time.
Thank you for reporting :)
I'll check
Maybe a game crash would cause the revive to fail?
And I have a suggestion, Revive should be displayed in perk, so that players can confirm whether they have Revive.
That's good idea.
Actually thought the same thing. I have died a couple of times because I thought I purchased a revive, but forgot.
Oh, one idea I had - maybe have a percentage charge? Like costing 10% of your current money - starts off low, but when you get into the millions it would hurt more. Plus, doing exponential eventually becomes impossible to afford. Even starting at 50 it becomes almost 500k after 14 deaths.
I already added bought icon :)
I don't plan to add any more patterns to the types of charges than we have now. sry
Not a problem, I just edit the modifier so the costs don't exceed the amount of money available in the game. The new version doesn't seem to like the save changes though as it stops increasing.
In the revival_altar_init.lua I change "return revival_alter_cost * (2.0 ^ revive_count)" to 1.2, which worked perfect in the old version. I didn't see any other changes in this file, so I'm not sure what might cause the issue.
I refactored the source code, and in doing so, I had mistakenly removed the process of saving revive count as well.
I have just fixed it, so please update and check.
Thanks!