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Edit: no longer working on this idea after doing more research.
If you use Repurpose Abilities, you can disable any unit's abilities there. There's instructions on the mod's page for how to do it.
First one:
Second one:
I play with beta strike so healing amongst advent does happen sometimes. This Dark Event should make Medics more of a priority target to kill
Required Mods:
Extended Perk Pack
Restored Chosen Traits
Shadow Ops Perk Pack
Mitzruti's Perk Pack
+AbilityDarkEvents=( DarkEventID = "Anti-Melee_Armor", \\
Abilities[0] = (AbilityName="ChosenImmuneMelee"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.DarkEvent_Bending_Reed", \\
AffectedUnits[0] = " ", \\
MinFL = 1, \\
)
(All Advent/Aliens are immune to melee attacks)
+AbilityDarkEvents=( DarkEventID = "Tactical_Neural_Implants", \\
Abilities[0] = (AbilityName="F_Steadfast"), \\
Abilities[1] = (AbilityName="ChosenImmunePsi"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.Barrier", \\
AffectedUnits[0] = " ", \\
MinFL = 1 \\
)
(All Advent/Aliens are immune to all mental statuses and take no damage from PSI attacks)
+AbilityDarkEvents=( DarkEventID = "Shadowstep_Training", \\
Abilities[0] = (AbilityName="Shadowstep"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.DarkEvent_Lightning_Reflexes", \\
AffectedUnits[0] = " ", \\
MinFL = 1, \\
)
(All Advent/Aliens are immune to overwatch)
+AbilityDarkEvents=( DarkEventID = "Sniper_Countermeasures", \\
Abilities[0] = (AbilityName="MZLongRangeDefense"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.DarkEvent_Vigilance", \\
AffectedUnits[0] = " ", \\
MinFL = 1 \\
)
(All Advent/Aliens get extra defense against ranged attacks equal to their distance from the attacker. Counters sharpshooters)
+AbilityDarkEvents=( DarkEventID = "Reinforced_Armor", \\
Abilities[0] = (AbilityName="ShadowOps_Resilience"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.DarkEvent_Alloy_Padding", \\
AffectedUnits[0] = " ", \\
MinFL = 1 \\
)
(All Advent/Aliens are immune to critical hits)
+AbilityDarkEvents=( DarkEventID = "Deflection_Shields", \\
Abilities[0] = (AbilityName="Fortress"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.DarkEvent_Sealed_Armor", \\
AffectedUnits[0] = " ", \\
MinFL = 1 \\
)
(All Advent/Aliens are immune to explosions/environmental attacks)
Anyone misses Ethereals from XCOM1? No? Too Bad :)
This Dark Events gives all Archons (including the Archon King) the ability to deflect attacks by chance based on missing health and a chance to reflect attacks deflected.
There are weaker versions for lower Force Levels but this is tthe final Evolution
The Mecs are immune to Melee, repair shredded Armor. After a miss they get increased aim.
And then the fun stuff: You shoot at them? They first shoot at you, you shoot an ally near them? They shoot at you. You miss them - they shoot at you. Oh and they use Talon rounds and deal +30% damage against biological units ... aka soldiers.
That's it
+AbilityDarkEvents=( DarkEventID = "Shadowstep_Training", \\
Abilities[0] = (AbilityName="Shadowstep"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.DarkEvent_Lightning_Reflexes", \\
AffectedUnits[0] = " ", \\
MinFL = 1 \\
)
it says ability_darkevents.shadowstep_training.displayName?
+AbilityDarkEvents=( DarkEventID = "Tactical_Neural_Implants", \\
Abilities[0] = (AbilityName="F_Steadfast"), \\
Abilities[1] = (AbilityName="ChosenImmunePsi"), \\
Img = "img:///UILibrary_XPACK_StrategyImages.Barrier", \\
AffectedUnits[0] = " ", \\
MinFL = 1 \\
)
it says .....summaryText is missing
and this is in the log file
[0203.93] AbilityDarkEvents: Failed to find for Anti-Melee_Armor
[0203.93] AbilityDarkEvents: Failed to find for Tactical_Neural_Implants
[0203.93] AbilityDarkEvents: Failed to find for Shadowstep_Training
[0203.93] AbilityDarkEvents: Failed to find for Sniper_Countermeasures
[0203.93] AbilityDarkEvents: Failed to find for Reinforced_Armor
[0203.93] AbilityDarkEvents: Failed to find for Deflection_Shields
is the advent / alien type missing ? ->AffectedUnits[0] = " ", \\ ???
Impressive, after a reload of the savegame with the faulty DE text, the game CTD.
I don't know what you mean by summaryText. I used the template provided in the mod. Nowhere does it say anything about summary text. Did you subscribe to all the required mods I listed?
As for the alien types, if you read my previous post, I specifically said that I wanted the event to apply to all alien types in the game. I didn't want to list them all because the post would be too long. Go to DefaultEncounterLists.ini of the game or in the files of whatever mods you use and add the names of the aliens you want the event to apply to.