安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








50 % less firing speed
Upgrade the sentry twice faster
That way it would upgrade sentry much faster and also would make it balanced cause of the slower cadency making it a bad melee weapon.
Repairing your buildings and causing damage to enemies charges Elbow Grease
1% for every 100 damage repaired, and 24% for every 100 damage done to enemies or their buildings.
Cons: +15% metal used for repairing AND constructing
-10% swing speed
Random crits become mini-crits
Elbow Grease is activated with a right click while holding the Classic Wrench and the wrench mini-crits enemies, crits spies with sappers currently on one or more of your buildings, and when you repair it doesn't cost ammo for 15 seconds or so.
+100 Metal On Wearer
No Random Critical Hits
+If a spy saps one of your buildings, he takes 20 damage instantly and 1 damage for every second it remains on the building.
+Buildings take 20% less damage from explosions
+Ubercharged people do 30% less damage to your buildings
-Buildings take 45% more damage from melee attacks and fire
-15 health on wearer
Pros: 50 Max Metal on Wearer
20 more Metal added to buildings on hit
(I like the Elbow Greese thing)
10% More Sentry Damage
Cons: 15% slower swing speed
10% Less Melee Damage
+20% vulnerability (Sorry not insanely good at spelling) to fire.
Sentry fires 10% slower
If it's unbalanced, sorry, not too good at this, for a name, I was thinking
Plumber's Pummler
dont you think that is a little bit op, anyones with me here?
+50 metal capacity
+50 faster build time
+30 fire damage
No random critical hits
-Master Doge
+100% Damage on sappers!
-20% base attack power
-25% base metal capacity
-Any buffs from having a level 3 building are removed when said building is destroyed
+25% repair speed
-20% build speed
-50% ammo refill speed
+25% repair speed
+25% ammo refill speed
-100% damage