Teardown
Teardown Touring Cars (Ai Racing)
el Boydo  [开发者] 2021 年 12 月 13 日 下午 3:26
AI update
Hey all, I have updated the AI, to ideally be more challenging, or at least faster and more aggressive.

Please leave feedback here if they are better / worse / how they could be improved from a player perspective.
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正在显示第 1 - 7 条,共 7 条留言
Dangeruss 2022 年 6 月 19 日 下午 3:52 
umm... when the AI cars are even slightly damaged they just stop driving
CyberHasH 2023 年 8 月 18 日 上午 11:29 
Maybe adding vehicle acceleration and fraction as parameters for the AI may help the AI vehicle brake properly. Currently, even the most difficult AI brake super late which causes spin or crash
el Boydo  [开发者] 2023 年 8 月 20 日 下午 2:50 
引用自 CyberHasH
Maybe adding vehicle acceleration and fraction as parameters for the AI may help the AI vehicle brake properly. Currently, even the most difficult AI brake super late which causes spin or crash

Maybe I'm looking at a few methods, the main limitation is all turns for any given map with no prior knowledge.


I have a few plans for the current direct reactive AI, but one of my longer termplans is for much more proactive AI to both the tracks and opponents!

Options could be a good startpoint as it's very possible that my "good enough" is either too safe or too hectic for others
Muunk 2024 年 9 月 11 日 下午 2:04 
引用自 el Boydo
引用自 CyberHasH
Maybe adding vehicle acceleration and fraction as parameters for the AI may help the AI vehicle brake properly. Currently, even the most difficult AI brake super late which causes spin or crash

Maybe I'm looking at a few methods, the main limitation is all turns for any given map with no prior knowledge.


I have a few plans for the current direct reactive AI, but one of my longer termplans is for much more proactive AI to both the tracks and opponents!

Options could be a good startpoint as it's very possible that my "good enough" is either too safe or too hectic for others

is the mod still active or have you stopped updating it?
el Boydo  [开发者] 2024 年 9 月 12 日 下午 2:34 
引用自 Muunk
引用自 el Boydo

Maybe I'm looking at a few methods, the main limitation is all turns for any given map with no prior knowledge.


I have a few plans for the current direct reactive AI, but one of my longer termplans is for much more proactive AI to both the tracks and opponents!

Options could be a good startpoint as it's very possible that my "good enough" is either too safe or too hectic for others

is the mod still active or have you stopped updating it?
slowly ticking along the new dlc has given me ideas on improvements too.
Muunk 2024 年 9 月 12 日 下午 3:29 
引用自 el Boydo
引用自 Muunk

is the mod still active or have you stopped updating it?
slowly ticking along the new dlc has given me ideas on improvements too.

this is so exiting to hear, this mod probably has 50% of my hours on the game it is very fun!
Muunk 2024 年 11 月 25 日 上午 10:48 
引用自 el Boydo
引用自 Muunk

is the mod still active or have you stopped updating it?
slowly ticking along the new dlc has given me ideas on improvements too.

when do you think the next update will be
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