Barotrauma 潜渊症

Barotrauma 潜渊症

Undersea Horrors
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BasicallyClueless  [开发者] 2021 年 11 月 29 日 下午 1:06
Monster Suggestions / Existing monster tweaks
If you have any suggestions on monster ideas you'd like to see added, or you'd like to voice a change for an existing monster, put it here and I'll be able to see it.
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Thug Hunter 2021 年 11 月 29 日 下午 10:09 
Add ghost or reaper leviathan from subnautica
BasicallyClueless  [开发者] 2021 年 11 月 29 日 下午 10:38 
There's already mods for that on the workshop afaik
m13796624212 2021 年 11 月 30 日 下午 10:15 
Bring something with tentacles... how about some giant devilfish? I think that will probably make this game more like Cthulhu mythology.
><///> (DabFish) 2021 年 12 月 3 日 上午 4:48 
Mantis shrimp/Europan Lobsters.

A range of sizes and survivabilities, the general idea would be to add an enemy that crawls along the surfaces of the europan ocean, gathering up detachables and hoarding "shinies" in the first cave it finds.
Vokkun 2021 年 12 月 3 日 上午 9:06 
Maybe going a bit wild here but, something that tries to break the hull open and grab/drag crewmen out of the ship. (with giant tentacles/tongue ?)
最后由 Vokkun 编辑于; 2021 年 12 月 3 日 上午 9:06
vadyrady 2021 年 12 月 3 日 下午 12:13 
squid
Nefarious Lead Gobbler 2021 年 12 月 4 日 上午 12:37 
Something that grabs and immobilises the sub would be nice, kinda like the thalamus spike but a standalone creature
Rune 2021 年 12 月 4 日 上午 9:04 
This may be difficult to implement and I have no idea as I have no experience in modding Barotrauma whatsoever but maybe you could give the Deadnought like an ability to shoot guns, not sure how that would be balanced but since it is a living submarine after all it would be fitting as Thalamus wrecks also fire back at you with their available guns.

Just an idea!
BasicallyClueless  [开发者] 2021 年 12 月 4 日 下午 8:02 
This may be difficult to implement and I have no idea as I have no experience in modding Barotrauma whatsoever but maybe you could give the Deadnought like an ability to shoot guns, not sure how that would be balanced but since it is a living submarine after all it would be fitting as Thalamus wrecks also fire back at you with their available guns.

Just an idea!

I can make it shoot torpedos and spawn husk divers maybe?
m13796624212 2021 年 12 月 5 日 上午 4:39 
NO TORPEDOs, thank you. I'm currently playing barotraumatic by myself and I really don't want to experience losing a dozen sailors again. Please do not do that
BasicallyClueless  [开发者] 2021 年 12 月 5 日 上午 9:05 
引用自 m13796624212
NO TORPEDOs, thank you. I'm currently playing barotraumatic by myself and I really don't want to experience losing a dozen sailors again. Please do not do that
lol alright
BasicallyClueless  [开发者] 2021 年 12 月 5 日 下午 12:14 
Would you guys want me to make a standalone mod for vanilla using these same monsters?
Le Darko 2021 年 12 月 5 日 下午 1:27 
I'd love to see something that ACTUALLY fights back. Imagine like a hostile, husked submarine that actually uses coilguns and railguns against you. Or maybe even missions where a husked submarine was spotted and you have to destroy the reactor. Missions that *force* you out of your submarine/comfort zone, or at least encounters that force you to fight back outside of the submarine.
BasicallyClueless  [开发者] 2021 年 12 月 5 日 下午 1:38 
Well instead of torpedos for the deadnought, I could try adding projectie attacks from coilguns/railguns then?
Le Darko 2021 年 12 月 5 日 下午 2:31 
Well, thing is that, while having cool monsters in the abyss, there really.. isn't a big reason to get into the abyss in the first place.

So placing down monsters into the abyss is rather inefficient cause most won't even really encounter them.

The concept of the Deadnought with torpedoes is good already. But creating another "thalamus submarine" that is actually alive (like a pirate ship) and filled with Husks would be a good addition.

The fight would/should be hard and if you succeed in taking it down, you might find some calyx eggs that you can sell for a handful of marks.
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