安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








There are 4 Biomes (Ocean/Forest/Plains/Mountain), plus 3 Climates (Warm/Temperate/ Cold), total 12 regions (3 versions of every biome, each version on a climate), which you can check at the Pokédex map, by the tile's color or hovering on trainer while on the tile.
Then, on your 1st wild battle of each region, fight the leftmost mon (+no Alluring Stew).
An optional Nuzlocke rule can also be good for healing: no Restoring Stew.
Edit: No dwadling. You can only interact with 2 Hidden Spots, refreshing after a battle.
Edit2: Change the 3 fainted mons Journey Stamp to losing 3 mons throughout the run.
I guess one could make a list with plenty of variants; perhaps even randomize it a bit :).
Personally, I mostly wanted a real stake for solo play but still want the potential to experience most of the content.
I think you are right that one per region would be more fun. Otherwise, after getting high-level pokemon, all of the basic pokemon just become fodder.