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- always
- headquarters
- owned sectors
- friendly sectors
- camp
... with multiple choices possible.And I'm going to make the medic heal your squad, too.
Sounds good?
Thank you for your report.
Also maybe put some options into the module itself, so there's more for the mission maker to do and less to do when the mission starts. I do hate going through every option to tweak the game just right each time i start it.
- Helo Attack Support, it's already implemented in vanilla, you'd just have to do the same as you did with the other supports.
- Tracked Vehicle for ground trans. Would be pretty great to call a Bradley or an M113 when I'm playing RHS.
- Friendly units patrolling and holding sectors and maybe have the sectors be a bit dynamic, like friendlies and enemies attacking sectors, that way you can take a sector and lose it later but come back with armored support and take and hold it.
In the end its up to you, these are just ideas I thought would be cool to implement.