武装突袭3

武装突袭3

OPCOM - Operations Command
KingOfNuthin  [开发者] 2021 年 11 月 11 日 下午 11:43
DEV - FEATURE REQUESTS
You have an idea or something is missing in OPCOM? Let me know in the comments below and I'll see what I can do.

Requests for features that made it into OPCOM will be deleted for a cleaner overview.
最后由 KingOfNuthin 编辑于; 2022 年 2 月 26 日 上午 4:06
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正在显示第 1 - 15 条,共 134 条留言
KingOfNuthin  [开发者] 2021 年 11 月 12 日 上午 2:45 
引用自 VB
full unit loadout customization
for your squad? or is something specific missing?
KingOfNuthin  [开发者] 2021 年 11 月 12 日 上午 4:18 
引用自 VB
引用自 KingOfNuthin
for your squad? or is something specific missing?

Yes for your squad,customizing the loadout and inventory of each member just like you can do for yours.
Possibly even a way to export\import loadouts from the BI\ACE Arsenals.
the squad customization is already on the todo list. and the arsenal import/export is now added ;)
最后由 KingOfNuthin 编辑于; 2021 年 11 月 12 日 上午 4:18
Mils2327 2021 年 11 月 12 日 上午 5:03 
Revive system applying to squadmates and unit recruitment only available in friendly zones. I think that'll add some challenge without it being too unbalanced
KingOfNuthin  [开发者] 2021 年 11 月 12 日 上午 5:23 
引用自 Mils2327
Revive system applying to squadmates and unit recruitment only available in friendly zones. I think that'll add some challenge without it being too unbalanced
Absolutely. Someone also requested the arsenal to be only available at the headquarters. I'll provide some options for arsenal access and recruiting in the settings, soon. ...
  • always
  • headquarters
  • owned sectors
  • friendly sectors
  • camp
... with multiple choices possible.

And I'm going to make the medic heal your squad, too.

Sounds good?

Thank you for your report.
Cope Destroyer 2021 年 11 月 12 日 上午 10:28 
a way to spawn AI squads to help you take towns in Liberation mode
Mils2327 2021 年 11 月 12 日 下午 12:40 
Love the idea of restricting arsenal access, maybe also add a limited arsenal? like viewing faction specific gear or hitting a tab to view the full arsenal, like how the vehicle support works.

Also maybe put some options into the module itself, so there's more for the mission maker to do and less to do when the mission starts. I do hate going through every option to tweak the game just right each time i start it.
xXBananaSmugglerXx 2021 年 11 月 12 日 下午 6:01 
Kinda a list but
- Helo Attack Support, it's already implemented in vanilla, you'd just have to do the same as you did with the other supports.
- Tracked Vehicle for ground trans. Would be pretty great to call a Bradley or an M113 when I'm playing RHS.
- Friendly units patrolling and holding sectors and maybe have the sectors be a bit dynamic, like friendlies and enemies attacking sectors, that way you can take a sector and lose it later but come back with armored support and take and hold it.

In the end its up to you, these are just ideas I thought would be cool to implement.
KingOfNuthin  [开发者] 2021 年 11 月 12 日 下午 10:07 
引用自 Thot Destroyer
a way to spawn AI squads to help you take towns in Liberation mode
Friendly reinforcements. Noted. Thank you.
KingOfNuthin  [开发者] 2021 年 11 月 12 日 下午 10:09 
引用自 Mils2327
Love the idea of restricting arsenal access, maybe also add a limited arsenal? like viewing faction specific gear or hitting a tab to view the full arsenal, like how the vehicle support works.

Also maybe put some options into the module itself, so there's more for the mission maker to do and less to do when the mission starts. I do hate going through every option to tweak the game just right each time i start it.
All you want is already on the list. Should be implemented with one of the next updates. ;)
KingOfNuthin  [开发者] 2021 年 11 月 12 日 下午 10:13 
引用自 Raphtalia
Kinda a list but
- Helo Attack Support, it's already implemented in vanilla, you'd just have to do the same as you did with the other supports.
- Tracked Vehicle for ground trans. Would be pretty great to call a Bradley or an M113 when I'm playing RHS.
- Friendly units patrolling and holding sectors and maybe have the sectors be a bit dynamic, like friendlies and enemies attacking sectors, that way you can take a sector and lose it later but come back with armored support and take and hold it.

In the end its up to you, these are just ideas I thought would be cool to implement.
Great ideas! I hear you, because I want also more stuff with vehicles and more going on with the sectors. All you said will be implemented, but I don't have a schedule yet. Thank you for your request! :)
LoLAILD 2021 年 11 月 13 日 上午 11:21 
If you manage to merge "Liberation" and "Missions" together, dude...This mod is awesome really. Great job.
Saeletra 2021 年 11 月 13 日 下午 11:47 
Atmosphere feature that lets you dictate mission atmosphere with color filter settings, fog, wind, rain, etc. and can have ambient sounds. Basically MCC's atmosphere module but better
KingOfNuthin  [开发者] 2021 年 11 月 14 日 上午 12:23 
引用自 Saeletra
Atmosphere feature that lets you dictate mission atmosphere with color filter settings, fog, wind, rain, etc. and can have ambient sounds. Basically MCC's atmosphere module but better
I'll look into that and see what I can do.
KingOfNuthin  [开发者] 2021 年 11 月 14 日 上午 12:37 
引用自 LoLAILD
If you manage to merge "Liberation" and "Missions" together, dude...This mod is awesome really. Great job.
Thank you! :) It's planned to have an option for adding objectives to liberation or vice versa. That'll come with the mission update that lets you combine objectives to one large mission, too.
walker 2021 年 11 月 14 日 下午 2:37 
引用自 KingOfNuthin
引用自 LoLAILD
If you manage to merge "Liberation" and "Missions" together, dude...This mod is awesome really. Great job.
Thank you! :) It's planned to have an option for adding objectives to liberation or vice versa. That'll come with the mission update that lets you combine objectives to one large mission, too.
should also add missions like HVT protection or humanitary ones ya know would be cool
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