边缘世界 RimWorld

边缘世界 RimWorld

Rim-Effect: Asari and Reapers
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Oskar Potocki  [开发者] 2021 年 11 月 10 日 下午 3:09
Bug Reports here!
If you believe you encountered a bug, please submit a hugslib log alongside an explanation of how the bug occurred. If you don’t do that, I promise you I won’t get back to you. We need the logs to troubleshoot. We don’t need screenshots or your mod lists, or names of your pawns. We need logs.

To get hugslib logs, make sure you have a Hugslib mod running, then go to the dev console and press the green 'Share logs' button. Post the link in the comments.
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Rift 2021 年 11 月 10 日 下午 4:03 
so anytime i unpause the game a reaper lands and my game pauses again, this causes an infinite amount of reaper ships to land on my planet. If I turn auto pause off the game spawns a ship every frame. This continues even after RocketMan finishes booting up.

https://gist.github.com/97309434d461f1303b663f5c9382d7e5
knojkah 2021 年 11 月 10 日 下午 4:09 
Asari trade caravan event happened, but the actual caravan doesn't spawn. Tried spawning them through devmode, also doesn't work

https://gist.github.com/703fd3d4e7e8df3bb8bcb8338697b376
Oskar Potocki  [开发者] 2021 年 11 月 10 日 下午 4:39 
引用自 Rift
so anytime i unpause the game a reaper lands and my game pauses again, this causes an infinite amount of reaper ships to land on my planet. If I turn auto pause off the game spawns a ship every frame. This continues even after RocketMan finishes booting up.

https://gist.github.com/97309434d461f1303b663f5c9382d7e5
You're loading DLC-sized mods at position 147, thus allowing 146 mods to destructively override any code we have. Please sort your mod load order out first!

A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.
MerlinCross 2021 年 11 月 10 日 下午 5:41 
Any time the Asari faction shows up I get an infinite loop of them showing up, game pausing to load them in, not loading them in, and the event fires again as "Asari vists" making the cycle repeat. I thought this had something to do with Rimquest mod but an uninstall still has this happen.

https://gist.github.com/HugsLibRecordKeeper/ecc6b3bf71c850f0d5297e619646e94a

This should be it I believe.
最后由 MerlinCross 编辑于; 2021 年 11 月 10 日 下午 5:43
GameofGames 2021 年 11 月 10 日 下午 6:16 
https://gist.github.com/db39ef1846b7555d11e4a5c4233719d5

I removed all the mods except the vanilla expanded and their requisites. It seems that on any start or faction level the reaper security turrets appear in the architect menu and cost nothing to construct.
AcneZebra 2021 年 11 月 10 日 下午 8:51 
Same infinite reaper landing events. I've modified my load orders to put Rim effect at the top but still experience the same issue. This occurred on a new save booted today.

https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
最后由 AcneZebra 编辑于; 2021 年 11 月 10 日 下午 8:51
Khanaervon 2021 年 11 月 10 日 下午 10:04 
My medieval colony is somehow able to build Reaper weapons at no cost/work.

https://gist.github.com/6d7ca4350d30e0b27fced647506be2c6
A Lvl 1 Slime 2021 年 11 月 10 日 下午 11:53 
The "warped" whole body effect does not wear off... at least it has not worn off in about 2 weeks in-game. I was able to remove it in dev mode but I'm not sure why it didn't go away

https://gist.github.com/751af43c5ac397638abd115160b7fb9e
最后由 A Lvl 1 Slime 编辑于; 2021 年 11 月 10 日 下午 11:57
Oskar Potocki  [开发者] 2021 年 11 月 11 日 上午 3:01 
引用自 AcneZebra
Same infinite reaper landing events. I've modified my load orders to put Rim effect at the top but still experience the same issue. This occurred on a new save booted today.

https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
Already answered: A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.
AcneZebra 2021 年 11 月 11 日 上午 5:07 
引用自 Oskar Potocki
引用自 AcneZebra
Same infinite reaper landing events. I've modified my load orders to put Rim effect at the top but still experience the same issue. This occurred on a new save booted today.

https://gist.github.com/ff3f94ccce69f7611496cf1ab5ee3238
Already answered: A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.

This was not added to an existing save, it was a fresh save with all new Asari colonists. The load order was modified mid-save to fix the issues you identified above (loading after many other mods). This still occurs on new files I've started for testing.
AcneZebra 2021 年 11 月 11 日 上午 5:08 
引用自 AcneZebra
引用自 Oskar Potocki
Already answered: A few people have reported that issue, and to me it seems you've added the mod to an ongoing playthrough, and when the Framework prompted you if you want to spawn Reaper settlements, you pressed yes. Please load the save from prior to adding this mod and select No - as Reapers cannot have settlements on the map.

This was not added to an existing save, it was a fresh save with all new Asari colonists. The load order was modified mid-save to fix the issues you identified above (loading after many other mods). This still occurs on new files I've started for testing.
Skorpior 2021 年 11 月 11 日 上午 5:51 
Much like many other users, I'm also getting the issue of Asari not getting any operations... Whatsoever, not even Anesthetize and Euthanize by cut. This bug occurs even when using only the Asari module and all of the associated requirements.

I've got a log, if it helps.
https://gist.github.com/f6783a164e41e3412beac4241fd9f300

Edit: The same issue can be found with the Drell in their module as well.

Edit 2: The ever-classic perma-hostile Empire bug is present with both the Asari and the Drell player factions in addition to that.
最后由 Skorpior 编辑于; 2021 年 11 月 11 日 上午 6:11
Morphium 2021 年 11 月 11 日 上午 11:33 
The short Description (When you click on it which pops up in the lower left corner of the screen) of the Reaper Long Range missile Launcher shows XX Seconds until next launch.text_todo
Flamberm 2021 年 11 月 11 日 下午 8:16 
Adding mod to existing save.
When prompt for Reapres, if I press "Add Faction", there is infinite reaper site spawns every tick.
If I press "Do nothing", I recive error spam every tick:

System.NullReferenceException: Object reference not set to an instance of an object
at RimEffectReapers.IncidentWorker_ReaperLanding.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00121] in <999ae20e80b84db4b4b6d1d31650e462>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch3(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimEffectReapers.ReaperWorldComponent.WorldComponentTick () [0x000e6] in <999ae20e80b84db4b4b6d1d31650e462>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <e13bd2f1929544099ed2b58e66ece833>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
(wrapper dynamic-method) RimWorld.Planet.World:RimWorld.Planet.World.WorldTick_Patch1 (RimWorld.Planet.World)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()

Only stops if i set Reapres Chance = 0, or disable Invasion Mechanics
Mod almost at begining of the modlist
Salad Snake 2021 年 11 月 11 日 下午 8:32 
Edit: Potential fix to infinite reaper ship landings! Open the rocketman menu from the bottom bar after loading the save and keep it open for 10 seconds or so.

I'm having the infinite reaper landing bug. I literally reinstalled the game and built a new mod list just for this mod, I haven't added or removed any mods so far. I am moderately sure that the problem is being caused by Rocketman based on some loose testing.
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