Space Engineers

Space Engineers

Kinetic Devastation
Morghdred 2021 年 11 月 22 日 下午 1:15
Crash log of the night no.1
2021-11-22 19:44:54.999 - Thread: 1 -> GUI Stats: Update 0.291418055555556, Draw 0.903450055555554
2021-11-22 19:44:55.039 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:44:55.039 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,69.94859,67.07828,1,0,2774.426,17224.23,347504,-221637,143,38.06629,47.51203,0.3626532,12165,8.333237,0,16.66667,3.172154,3.95929,100,12228844533,2774.426,0,0
2021-11-22 19:44:55.039 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:44:55.039 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11662,8481,0,0,208,8944,0,6319,56,0,11,28,384,27,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:44:56.689 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2021-11-22 19:44:56.689 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2021-11-22 19:44:56.689 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2021-11-22 19:44:56.701 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2021-11-22 19:44:56.710 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2021-11-22 19:45:01.919 - Thread: 1 -> Clusters reordered
2021-11-22 19:45:06.415 - Thread: 1 -> Info: Trash collector removed grid '84243500629391419:Large Grid 1419' with entity id '84243500629391419'
2021-11-22 19:45:07.357 - Thread: 1 -> MyGuiScreenDialogText MyGuiScreenBase.LoadContent
2021-11-22 19:45:09.272 - Thread: 1 -> MyGuiScreenDialogText MyGuiScreenBase.UnloadContent - START
2021-11-22 19:45:09.272 - Thread: 1 -> MyGuiScreenDialogText MyGuiScreenBase.UnloadContent - END
2021-11-22 19:45:09.697 - Thread: 1 -> Info: Trash collector removed grid '118176626790595787:Small Grid 5787' with entity id '118176626790595787'
2021-11-22 19:45:09.788 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2021-11-22 19:45:09.789 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2021-11-22 19:45:12.797 - Thread: 1 -> GC Memory: 2827.657 / 2827.657 MB
2021-11-22 19:45:23.047 - Thread: 1 -> Info: Trash collector removed grid '120890697572612920:Small Grid 2920' with entity id '120890697572612920'
2021-11-22 19:45:24.765 - Thread: 1 -> Info: Trash collector removed grid '137566091324303124:Large Grid 3124' with entity id '137566091324303124'
2021-11-22 19:45:24.998 - Thread: 1 -> GUI Stats: Update 0.294550166666667, Draw 0.801650888888889
2021-11-22 19:45:42.798 - Thread: 1 -> GC Memory: 2569.468 / 2569.468 MB
2021-11-22 19:45:44.564 - Thread: 1 -> Info: Trash collector removed grid '115772612578433320:Small Grid 3320' with entity id '115772612578433320'
2021-11-22 19:45:46.166 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat
2021-11-22 19:45:46.281 - Thread: 1 -> Info: Trash collector removed grid '122101723680051967:Small Grid 1967' with entity id '122101723680051967'
2021-11-22 19:45:48.015 - Thread: 1 -> Info: Trash collector removed grid '77796848836089794:Small Grid 9794' with entity id '77796848836089794'
2021-11-22 19:45:49.680 - Thread: 1 -> Info: Trash collector removed grid '120101975452470667:Small Grid 667' with entity id '120101975452470667'
2021-11-22 19:45:55.001 - Thread: 1 -> GUI Stats: Update 0.276406444444445, Draw 0.671402833333332
2021-11-22 19:45:55.055 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:45:55.056 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,66.45991,103.6494,1,0,2601.716,17198.94,347207,-221340,135,66.32084,97.26778,0.3423401,12147,13.83794,0,16.66667,9.177435,13.45985,100,12229889589,2601.716,0,0
2021-11-22 19:45:55.056 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:45:55.056 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11663,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:46:12.798 - Thread: 1 -> GC Memory: 2633.165 / 2633.165 MB
2021-11-22 19:46:19.936 - Thread: 1 -> Autosave initiated
2021-11-22 19:46:19.936 - Thread: 1 -> Character state: True
2021-11-22 19:46:19.936 - Thread: 1 -> IsServer: True
2021-11-22 19:46:19.936 - Thread: 1 -> MyAsyncSaving.InProgress: False
2021-11-22 19:46:19.936 - Thread: 1 -> Autosave
2021-11-22 19:46:19.939 - Thread: 1 -> Saving world - START
2021-11-22 19:46:19.939 - Thread: 1 -> Making world state snapshot.
2021-11-22 19:46:19.940 - Thread: 1 -> Before snapshot.: GC Memory: 2,648 B
2021-11-22 19:46:19.988 - Thread: 1 -> After snapshot.: GC Memory: 2,658 B
2021-11-22 19:46:20.001 - Thread: 1 -> SEWorldGenPlugin - INFO Asteroid object manager saving
2021-11-22 19:46:20.001 - Thread: 1 -> SEWorldGenPlugin - INFO Plugin not enabled or client is not server, aborting
2021-11-22 19:46:20.004 - Thread: 1 -> Directory cleanup: GC Memory: 2,658 B
2021-11-22 19:46:20.004 - Thread: 1 -> Saving world - END
2021-11-22 19:46:20.009 - Thread: 13 -> Session snapshot save - START
2021-11-22 19:46:20.010 - Thread: 13 -> Checking file access for files in target dir.
2021-11-22 19:46:22.768 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\frost\AppData\Roaming\SpaceEngineers\Saves\76561198025713030\Modded Creative Ship Creation/.new/Sandbox_config.sbc
2021-11-22 19:46:22.910 - Thread: 13 -> Session snapshot save - END
2021-11-22 19:46:25.001 - Thread: 1 -> GUI Stats: Update 0.314825055555556, Draw 0.741017777777777
2021-11-22 19:46:34.353 - Thread: 1 -> Clusters reordered
2021-11-22 19:46:42.816 - Thread: 1 -> GC Memory: 2799.737 / 2799.737 MB
2021-11-22 19:46:46.878 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2021-11-22 19:46:55.273 - Thread: 1 -> GUI Stats: Update 0.328624777777778, Draw 0.902468
2021-11-22 19:46:55.344 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:46:55.344 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,66.65974,88.21947,1,0,2829.932,17192.67,347207,-221340,135,50.04139,77.57507,0.3525535,12602,8.333183,0,16.66667,4.170041,6.464473,100,12230099083,2829.932,0,0
2021-11-22 19:46:55.344 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:46:55.344 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11663,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:46:58.926 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-22 19:46:58.927 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-22 19:47:12.821 - Thread: 1 -> GC Memory: 2865.434 / 2865.434 MB
2021-11-22 19:47:25.270 - Thread: 1 -> GUI Stats: Update 0.271256222222222, Draw 1.02334516666667
2021-11-22 19:47:42.838 - Thread: 1 -> GC Memory: 2618.025 / 2618.025 MB
2021-11-22 19:47:55.270 - Thread: 1 -> GUI Stats: Update 0.250757611111111, Draw 1.00055305555555
2021-11-22 19:47:55.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:47:55.361 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,71.54814,82.17104,1,0,2630.302,17201.72,347207,-221340,135,40.46624,66.21869,0.3407426,12610,8.333188,0,16.66667,3.372128,5.518128,100,12230690525,2630.302,0,0
2021-11-22 19:47:55.361 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:47:55.361 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11664,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:48:07.074 - Thread: 1 -> Clusters reordered
2021-11-22 19:48:12.855 - Thread: 1 -> GC Memory: 2664.995 / 2664.995 MB
2021-11-22 19:48:25.271 - Thread: 1 -> GUI Stats: Update 0.258630722222222, Draw 0.972625055555557
2021-11-22 19:48:42.870 - Thread: 1 -> GC Memory: 2734.281 / 2734.281 MB
2021-11-22 19:48:55.270 - Thread: 1 -> GUI Stats: Update 0.250163444444445, Draw 0.985645388888889
2021-11-22 19:48:55.377 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-22 19:48:55.377 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,69.72255,80.4065,1,0,2749.109,17191.59,347182,-221291,135,36.44373,58.74852,0.3112642,12590,8.333221,0,16.66667,3.036937,4.895644,100,12230541633,2749.109,0,0
2021-11-22 19:48:55.377 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-22 19:48:55.377 - Thread: 1 -> MEMORY VALUES,1,1,0,1,65,1008,42,292,462,97,841,11663,8482,0,0,208,8945,0,6320,56,0,11,28,384,28,0,15,1854,758,456,0,30,0,0,0,0
2021-11-22 19:49:07.762 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2021-11-22 19:49:12.886 - Thread: 1 -> GC Memory: 2601.272 / 2601.272 MB
2021-11-22 19:49:16.656 - Thread: 1 -> Info: Trash collector removed grid '74180559557381832:Large Grid 1832' with entity id '74180559557381832'
2021-11-22 19:49:18.227 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-22 19:49:18.228 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-22 19:49:25.271 - Thread: 1 -> GUI Stats: Update 0.307374222222222, Draw 0.819546388888889
2021-11-22 19:49:39.166 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at HighSpeedCollisions.ExplosionManager.ExplosionInfo..ctor(String particleType, MatrixD mat, Vector3D start, Vector3D velocity, Single radius, AudioCues audioCue, Boolean isServer)
at HighSpeedCollisions.ExplosionManager.MakeExplosionEffectServer(MyPlanet planet, Vector3D position, Vector3D start, Vector3D up, Vector3D velocity, Single radius)
at HighSpeedCollisions.ExplosionManager.CreateExplosion(GridInfo gridInfo, Vector3D position, Vector3D start, Vector3D velocity, Double radius, Int32& checkNearCtr)
at HighSpeedCollisions.GridInfo.Update(Int32 updateCtr)
at HighSpeedCollisions.HighSpeedCollisionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-11-22 19:49:39.167 - Thread: 1 -> Showing message
2021-11-22 19:49:41.785 - Thread: 1 ->
================================== CRASH INFO
AppVersion: 01_199_025
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 548
PCUCount: 346651
IsHang: False
GCMemory: 2656
GCMemoryAllocated: 2656
HWAvailableMemory: 12551
ProcessPrivateMemory: 17194
AnalyticId: SE
================================== OFNI HSARC
< >
正在显示第 1 - 8 条,共 8 条留言
Morghdred 2021 年 11 月 22 日 下午 1:17 
I believe this one happened when i just flying around with my small grid fighter with multiple subgrid missiles loaded, IIRC I noticed missile hinges moved due to higher speed shortly before game crash. Don't believe I crashed into anything in space at the time.

Setting should be LG speed: 2, SG speed: 2.5 with everything else default.
King_Bee01 2021 年 11 月 22 日 下午 9:07 
I think this is it


================================== CRASH INFO ==================================
AppVersion: 01_199_025
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 752
PCUCount: 80606
IsHang: False
GCMemory: 1538
GCMemoryAllocated: 1538
HWAvailableMemory: 5114
ProcessPrivateMemory: 8311
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-11-22 21:04:02.074 - Thread: 1 -> Log Closed
Echthros  [开发者] 2021 年 11 月 22 日 下午 9:17 
It's the bit right above that actually. The first line should end with "Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.", or something similar. I need the part after that that gives the list of function calls.
最后由 Echthros 编辑于; 2021 年 11 月 22 日 下午 9:19
Echthros  [开发者] 2021 年 11 月 22 日 下午 9:42 
@Morghdred Can you publish the grid you were using that triggered the crash so I can test with it? I suspect this is a subgrid-related issue.
Echthros  [开发者] 2021 年 11 月 22 日 下午 11:03 
@King_Bee01 @Morghdred
I just published a test version of the mod that should help me get a bit more information from your crashes. If you go to https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2662022425 and test with that version, the log will show more specifically where the crash is occurring.
Morghdred 2021 年 11 月 22 日 下午 11:45 
Fun story, I cant get my game to crash again now XD
Will keep trying lols
Echthros  [开发者] 2021 年 11 月 22 日 下午 11:49 
I did put up an attempted fix on the main mod. So it's possible that that did fix it. Let me know if you encounter any more issues.
Morghdred 2021 年 11 月 22 日 下午 11:58 
Sure thing will do
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50