Space Engineers

Space Engineers

Kinetic Devastation
Morghdred 26. nov. 2021 kl. 22.35
Just had a random crash
2021-11-27 16:28:50.446 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent
2021-11-27 16:28:51.125 - Thread: 1 -> GUI Stats: Update 0.287161722222222, Draw 0.428459777777778
2021-11-27 16:28:51.454 - Thread: 1 -> Clusters reordered
2021-11-27 16:28:53.688 - Thread: 1 -> GC Memory: 3043.379 / 3043.379 MB
2021-11-27 16:28:56.263 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-27 16:28:56.263 - Thread: 1 -> STATISTICS,18485.1333334,0,0,0,0,0,0,62.76832,90.00668,1,0,3044.445,18388.1,394968,-268555,156,45.46253,97.17609,0.3376206,11933,15.40942,0,16.66667,7.005513,14.97427,100,12856220490,3044.445,0,0
2021-11-27 16:28:56.263 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-27 16:28:56.263 - Thread: 1 -> MEMORY VALUES,1,1,0,1,90,1008,42,384,584,100,841,12260,8912,0,0,236,9496,0,6731,56,0,53,28,384,33,0,5,1854,758,456,0,30,0,0,0,0
2021-11-27 16:29:09.333 - Thread: 1 -> Clusters reordered
2021-11-27 16:29:21.124 - Thread: 1 -> GUI Stats: Update 0.316944944444445, Draw 0.238293555555556
2021-11-27 16:29:23.689 - Thread: 1 -> GC Memory: 3115.7 / 3115.7 MB
2021-11-27 16:29:25.396 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START
2021-11-27 16:29:25.397 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END
2021-11-27 16:29:29.815 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-27 16:29:29.815 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-27 16:29:51.124 - Thread: 1 -> GUI Stats: Update 0.275757222222222, Draw 0.353768888888888
2021-11-27 16:29:53.690 - Thread: 1 -> GC Memory: 2835.202 / 2835.202 MB
2021-11-27 16:29:56.280 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-11-27 16:29:56.280 - Thread: 1 -> STATISTICS,18545.15,0,0,0,0,0,0,65.40095,84.92632,1,0,2832.938,18384.09,394666,-268253,155,44.01736,94.25594,0.321785,11983,8.333192,0,16.66667,3.668051,7.854528,100,12828507266,2832.938,0,0
2021-11-27 16:29:56.280 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-11-27 16:29:56.280 - Thread: 1 -> MEMORY VALUES,1,1,0,1,90,1008,42,384,584,100,841,12234,8885,0,0,211,9470,0,6731,56,0,53,28,384,33,0,3,1854,758,456,0,30,0,0,0,0
2021-11-27 16:30:00.822 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2021-11-27 16:30:02.591 - Thread: 1 -> Clusters reordered
2021-11-27 16:30:13.046 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-11-27 16:30:13.047 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-11-27 16:30:18.737 - Thread: 1 -> Pasting grid request by user: [007...030]
2021-11-27 16:30:18.743 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 78758786056718193 EntityID: 10EDE9BC342BC98
2021-11-27 16:30:19.498 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.498 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 140407666922650671 EntityID: 108A520BCA7B8D4
2021-11-27 16:30:19.498 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.498 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 121388409914488607 EntityID: 1CFB41931FA22B4
2021-11-27 16:30:19.499 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.499 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 73582991418172812 EntityID: 192F4C2B0BE6B4F
2021-11-27 16:30:19.793 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:19.793 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 131912026804752731 EntityID: 1E45B0B606F88B2
2021-11-27 16:30:20.075 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.075 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 124334278304566430 EntityID: 19087783199FA17
2021-11-27 16:30:20.360 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.360 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 107236391240501273 EntityID: 11F2FAB0088BBEC
2021-11-27 16:30:20.618 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.618 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 129740586645810993 EntityID: 1B865ACEFD598A9
2021-11-27 16:30:20.907 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:20.907 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 106050000452900562 EntityID: 18D3C1DBF9414DD
2021-11-27 16:30:21.188 - Thread: 12 -> Status: Exists(True) InScene(True)
2021-11-27 16:30:21.580 - Thread: 1 -> GUI Stats: Update 0.328876611111111, Draw 0.447358722222222
2021-11-27 16:30:23.696 - Thread: 1 -> GC Memory: 3022.844 / 3022.844 MB
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 111
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 222
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 333
2021-11-27 16:30:24.262 - Thread: 1 -> ExplosionInfo.Constructor() 444
2021-11-27 16:30:24.263 - Thread: 1 -> ExplosionInfo.Constructor() 555
2021-11-27 16:30:24.263 - Thread: 1 -> ExplosionInfo.Constructor() PART:
2021-11-27 16:30:24.283 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at HighSpeedCollisions.ExplosionManager.ExplosionInfo..ctor(String particleType, MatrixD mat, Vector3D start, Vector3D velocity, Single radius, AudioCues audioCue, Boolean isServer)
at HighSpeedCollisions.ExplosionManager.MakeExplosionEffectServer(MyPlanet planet, Vector3D position, Vector3D start, Vector3D up, Vector3D velocity, Single radius)
at HighSpeedCollisions.ExplosionManager.CreateExplosion(GridInfo gridInfo, Vector3D position, Vector3D start, Vector3D velocity, Double radius, Int32& checkNearCtr)
at HighSpeedCollisions.GridInfo.Update(Int32 updateCtr)
at HighSpeedCollisions.HighSpeedCollisionsCore.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
< >
Viser 12 av 2 kommentarer
Morghdred 26. nov. 2021 kl. 22.37 
Was just in creative building my ship, trying to figure out why PMW missile behaving rather weirdly and just crashed out of random.
Using
<LargeGridMaxSpeedMultiplier>2</LargeGridMaxSpeedMultiplier>
<SmallGridMaxSpeedMultiplier>2.5</SmallGridMaxSpeedMultiplier>
<ExplosionSpeedMinimum>100</ExplosionSpeedMinimum>

EDIT: I'm half expecting/assuming its something to do with subgrid again though
Sist redigert av Morghdred; 26. nov. 2021 kl. 22.37
TIOWALDO 19. des. 2021 kl. 10.35 
Once I attached a rotor head to a rotor nex to the ground. Aparently the game loves to break its speed limit with rotor displacements and connections. That's why rotor canons are a thing.

Result: Nuk-a-lear boom.
< >
Viser 12 av 2 kommentarer
Per side: 1530 50