Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Underwater ground surface could need a better configuration/texture, right now there is gras underwater.
https://steamuserimages-a.akamaihd.net/ugc/2271567644926562884/2E7B1E05D53CC6D293802807311949CD0BB3CC0C/
Increasing clutter density and render distance would also help imho.
https://steamuserimages-a.akamaihd.net/ugc/2271567644926574432/4FA70CFB60A23E43E570DBB2D1E2F7C4FC1F9DA6/
Change in map config:
clutterGrid = 0.95;
clutterDist = 220;
noDetailDist = 150;
fullDetailDist = 60;
## -2
Ground surface "#Default" (Rock surface) has no footstep sounds.
Should be fixed by properly defining CfgSurfaces in the map config.
//Example from my map (will ofcourse have different values for some parameters)
class sz_skala_surface2: Default
{
files="sz_skala_*";
rough=0.2;
dust=0.07;
maxSpeedCoef=0.88;
soundEnviron="rock";
character="SZSmallRockClutter";
soundHit="hard_ground";
};
## - 3
Floating tree
Position: [8706.05,14221.1,0.00149536]
https://steamuserimages-a.akamaihd.net/ugc/2271567644953059336/ADE5523B30BDAB7060F265841A9D0DC5EDA3E703/
## - 4
Clipping
Position: [1713.5,12408.1,0.00140381]
https://steamuserimages-a.akamaihd.net/ugc/2271567644954160680/E4EE95B32BD341222FC62767A1EAFCD4DC272D99/
Возрожждения\перезаходы не помогают. Если я правильно понимаю, то перестает отображаться некоторое GUI меню.
Makes for some incredibly glitchy results with garrisoning troops or trying to destroy the buildings.