RimWorld

RimWorld

Replace Stuff Mod Compatibility
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Gareth  [udvikler] 1. nov. 2021 kl. 11:38
Requests
I'm not overly familiar with many of the most-used mods on Rimworld so there's a good chance that support for a mod won't be added unless you request it. So use this thread to request support for a mod you use.

If the way that support should work isn't exceedingly obvious, please try to describe how what you want to happen otherwise I might miss it
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Viser 1-15 af 34 kommentarer
Scorpio 1. nov. 2021 kl. 13:15 
Vanilla expanded books please?
Gareth  [udvikler] 1. nov. 2021 kl. 13:34 
The only things I could see added by Vanilla Expanded Books was a writers table and a typewriters table, so I've gone ahead and added them in
dseszu 2. nov. 2021 kl. 3:14 
You think you could get Simple Utilites: Walls support? Not as in, letting them be changed, but rather that if I replace a wall with vent on it, it doesn't get destroyed
Gyger 2. nov. 2021 kl. 9:32 
Please add support for Vanilla Furniture Expanded - Architect. I want to be able to upgrade my wooden bridges to stone/steel.
Gareth  [udvikler] 2. nov. 2021 kl. 11:23 
Oprindeligt skrevet af dseszu:
You think you could get Simple Utilites: Walls support? Not as in, letting them be changed, but rather that if I replace a wall with vent on it, it doesn't get destroyed

I've included that fix in the latest update. I've also put a message on the mods Github directly letting them know what to do, so hopefully they can fix it in their mod directly


Oprindeligt skrevet af Gyger:
Please add support for Vanilla Furniture Expanded - Architect. I want to be able to upgrade my wooden bridges to stone/steel.

Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge
Nightliss 3. nov. 2021 kl. 0:47 
Another suggestion - replacing walls always removes Wall Light
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1423699208
Gareth  [udvikler] 3. nov. 2021 kl. 13:46 
Added!
^7p^0o^1i 3. nov. 2021 kl. 22:45 
Columns from Utility Columns please
Gyger 4. nov. 2021 kl. 3:11 
Oprindeligt skrevet af Gareth:
Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge

Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.
lacqui 4. nov. 2021 kl. 7:33 
Subsurface Conduit would be another good one I think

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1609226728
Gareth  [udvikler] 4. nov. 2021 kl. 14:34 
Oprindeligt skrevet af Gyger:
Oprindeligt skrevet af Gareth:
Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge

Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.

Thanks, I'll investigate and see if I can't fix it. Otherwise I'll revert it to the way it was before I tried to add it



Oprindeligt skrevet af lacqui:
Subsurface Conduit would be another good one I think

Yeah, that was on of the first ones I wanted as well. I couldn't figure out what I needed to make it work, so for now I won't be able to add subsurface conduits. Maybe when I have a better understanding of where to patch rimworld to make this one work I can try again
dseszu 4. nov. 2021 kl. 15:28 
Oprindeligt skrevet af Gareth:
Oprindeligt skrevet af dseszu:
You think you could get Simple Utilites: Walls support? Not as in, letting them be changed, but rather that if I replace a wall with vent on it, it doesn't get destroyed

I've included that fix in the latest update. I've also put a message on the mods Github directly letting them know what to do, so hopefully they can fix it in their mod directly


Oprindeligt skrevet af Gyger:
Please add support for Vanilla Furniture Expanded - Architect. I want to be able to upgrade my wooden bridges to stone/steel.

Took a bit of doing since bridges count as terrain and not buildings, but I've made it so that (hopefully) any bridge from any mod should be able to replace any other bridge

Thanks for the update! The walls from Vanilla Furniture Expanded - Architect seem to also replace vents now? Every time I sent pawns to construct a vent on fine walls, they tore down that wall to construct a vent, but failing because there wasn't a wall present anymore. Found a work around ingame by building a simple wall, then a vent, and then replacing the wall with a fine wall (which now works, thanks (: ).This issue weirdly started after the last update.
Sidst redigeret af dseszu; 4. nov. 2021 kl. 15:29
Rogue Variable 4. nov. 2021 kl. 21:35 
My suggestion was: usually, at least with the mods I play, I end up with a lot of different wall types (log walls, fine walIs, the ratkin walls, the ones from Extra Walls and Floors), and whenever I want to change, I have to remove and rebuild.
It'd be nice to be able to replace anything the game sees as a one-tile wall with anything the game sees as a one-tile wall (I specify one tile because, for example, VFE - Art has engraved walls that are 3x1 furniture items that block passage, separate rooms and support roofs, so basically walls).
Gareth  [udvikler] 5. nov. 2021 kl. 17:45 
Oprindeligt skrevet af dseszu:
Thanks for the update! The walls from Vanilla Furniture Expanded - Architect seem to also replace vents now? Every time I sent pawns to construct a vent on fine walls, they tore down that wall to construct a vent, but failing because there wasn't a wall present anymore.

I'm having some trouble replicating this issue. Can you send me your list of mods? Are there any other mods you're using?

Oprindeligt skrevet af Rogue Variable:
My suggestion was: usually, at least with the mods I play, I end up with a lot of different wall types (log walls, fine walIs, the ratkin walls, the ones from Extra Walls and Floors), and whenever I want to change, I have to remove and rebuild.
It'd be nice to be able to replace anything the game sees as a one-tile wall with anything the game sees as a one-tile wall (I specify one tile because, for example, VFE - Art has engraved walls that are 3x1 furniture items that block passage, separate rooms and support roofs, so basically walls).

I believe the original Replace Stuff already does this. The original Replace Stuff has a check to say that any item marked as a "wall" and says that they can replace each other. I could be wrong on this, but for example I didn't do anything to allow base game walls and Fine Walls to replace each other, it just works.

If you give me an example of a wall that doesn't work, I can go ahead and investigate why that is. I can take a look at Ratkin Walls if you link me to the mod that supplies it

Oprindeligt skrevet af Gyger:
Replacing bridges don't seem to work properly, I can place a new blueprint on top of the old bridge but all it does is deconstruct the old bridge, This is still an issue even when the only other mod active is Vanilla Furniture Expanded - Architect (and dependencies) in a new game.

Sorry, it looks like it's way more complicated than I thought to make this work, so I'm going to roll back the patch I attempted on Bridges. It doesn't look like replacing terrain is something I'll be able to support with this mod
Gyger 6. nov. 2021 kl. 1:14 
Oprindeligt skrevet af Gareth:
Sorry, it looks like it's way more complicated than I thought to make this work, so I'm going to roll back the patch I attempted on Bridges. It doesn't look like replacing terrain is something I'll be able to support with this mod

Fair enough, thanks for looking into it.

As for another request, how about Dub's Bad Hygiene compatibility? At the very least:

showers -> power showers
toilets -> smart toilets

Also, the Jewelry Mod, to replace the base Art bench with the Laser sculpting table.
Sidst redigeret af Gyger; 9. nov. 2021 kl. 8:55
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