Stellaris

Stellaris

Ancient Systems
ogdinmar  [开发者] 2021 年 11 月 3 日 下午 9:01
Difficulty
Let me know about the difficulty of this mod.
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joel 2022 年 1 月 2 日 上午 12:54 
gigastructures player:
it seems to be unable to take a planetcraft.
this is not enough.
it must take 3 o-class systemcraft.
max hull and 3 revives.
(but seriously please harder version)
最后由 joel 编辑于; 2022 年 1 月 2 日 上午 12:55
ogdinmar  [开发者] 2022 年 1 月 2 日 上午 8:25 
引用自 joel
gigastructures player:
it seems to be unable to take a planetcraft.
this is not enough.
it must take 3 o-class systemcraft.
max hull and 3 revives.
(but seriously please harder version)

Ok I can implement a difficulty mod like i did for my other one. The guardian is scripted for special components, i never added them because i wanted to to see where it was at and until now no one has asked for increased difficulty. Realistically, with being more difficult what would you like:

More HP
More Defenses
More Damage

If any/all of these how much would you think? I dont play with gigasgtructures so i have no clue whats what with that. Also any info on how much damage output some of these mods like gigas and extra ship sizes are putting out and hp you are getting up to.
最后由 ogdinmar 编辑于; 2022 年 1 月 5 日 上午 9:45
ogdinmar  [开发者] 2022 年 1 月 30 日 上午 7:09 
引用自 joel
gigastructures player:
it seems to be unable to take a planetcraft.
this is not enough.
it must take 3 o-class systemcraft.
max hull and 3 revives.
(but seriously please harder version)

I am working on a difficulty mod it should be available for testing soonish
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