Sid Meier's Civilization V

Sid Meier's Civilization V

Scenario Generator
cjprince 10 月 17 日 下午 9:19
comments on my fifth playthrough
starting in Age of Titans as a Tribe

- Mild description nitpick, the specializations of the Chariot Archer are all described as being "unique War Chariots" erroneously (they are unique Chariot Archers, War Chariot is one of the unique specializations)

- I started the game with Animal Husbandry and also later got Horseback Riding yet Horses never got revealed to me on the map. (yes I checked with IGE I do have horses in my territory they just never became visible to me).

- Vandal Navy innovation unlocks Trireme unit and so does Sailing tech. (I assume that's intentional so that you can make use of the innovation bonuses even if you don't have Sailing). It confused me a bit at first I wondered why the Trireme was in two places.
Maybe if you already had Sailing before getting innovation Vandal Navy could give +100 unitclass XP to Trireme, and vice versa if you got Trireme from Vandal Navy innovation then getting Sailing tech would do the same?

- Trapping tech could be made a little more attractive? Yes, the happiness buildings are useful but apart from those its just +1.5 city defense.
It'd be neat if it gave something like +1 Production from Ancient Ruins, or +1 Gold from Fish and Whales (working them, not catching via fishing). Possibly the +1.5 city defense could be moved to an earlier tech like Archery.

- Manufactory trait that makes it have +2 production if first in Authority rank can be mild inconvenience (you may be #1 known authority but the manufactory doesn't have +2 production because some other unknown civ has higher authority). But thats just me complaining, not any balance issue lol

- Message about Great Person migrating: It seems that (GREAT PERSON) got bored with its home and (migrated to or from)
"with its" should be replaced by "of their" (got bored of their home)

- I hope next update will add city-state relations rising faster / decaying slower if you have cultural presence in their city(s). Ive asked before, but maybe to get around the issue of city-states sometimes owning multiple cities it could just only care about the capital/originally owned one?

- I think when citizens migrate they should have a bigger chance of migrating to other civs/city-state cities. It feels like they always "die or settle in small villages".

- (at end of scenario, Lists section) Do Not Hesitate: does it not count wars against City-States? I conquered La Venta but it shows 0/0.

Took things much more slower this time, and things have generally been pretty nice. Might be Pagan for Medieval scenario. Yknow, suffer a little bit.