边缘世界 RimWorld

边缘世界 RimWorld

TMC Weapon Pack
Tittymcswaggy  [开发者] 2021 年 10 月 12 日 下午 11:24
Bugs report
You can report any problem you found here although try make sure it`s not a mod conflict with other mods.
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正在显示第 1 - 15 条,共 44 条留言
Rath 2021 年 10 月 14 日 上午 8:42 
No gun sound effects are playing, just the generic distant one from vanilla. Tested with just Harmony+Hugs.
ChrisPikula 2021 年 10 月 14 日 下午 2:37 
Throwable1.xml:

You overwrite core BaseFragGrenadeProjectile with slightly different stats. Given that you directly inherit it, and don't use it anywhere but in Proj_HGRFrag, may I suggest altering Proj_HGRFrag to the following?

<ThingDef ParentName="BaseFragGrenadeProjectile">
<defName>Proj_HGRFrag</defName>
<label>HGR grenade</label>
<graphicData>
<texPath>Things/Projectile/HGR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>1.5</explosionRadius >
<damageDef>Bomb</damageDef>
<!-- Use default damage from explosion def -->
<explosionDelay>70</explosionDelay>
</projectile>
</ThingDef>
最后由 ChrisPikula 编辑于; 2021 年 10 月 14 日 下午 2:37
Tittymcswaggy  [开发者] 2021 年 10 月 14 日 下午 4:35 
引用自 Rath
No gun sound effects are playing, just the generic distant one from vanilla. Tested with just Harmony+Hugs.

I seem to can`t reproduce your problem. Does it happens on all weapons or just specific ones ?
Tittymcswaggy  [开发者] 2021 年 10 月 14 日 下午 4:47 
引用自 Chrispy
Throwable1.xml:

You overwrite core BaseFragGrenadeProjectile with slightly different stats. Given that you directly inherit it, and don't use it anywhere but in Proj_HGRFrag, may I suggest altering Proj_HGRFrag to the following?

<ThingDef ParentName="BaseFragGrenadeProjectile">
<defName>Proj_HGRFrag</defName>
<label>HGR grenade</label>
<graphicData>
<texPath>Things/Projectile/HGR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>1.5</explosionRadius >
<damageDef>Bomb</damageDef>
<!-- Use default damage from explosion def -->
<explosionDelay>70</explosionDelay>
</projectile>
</ThingDef>
Yea, It`s seem that I made that def pretty poorly while learning xml. I will switch it to your suggest to see.
最后由 Tittymcswaggy 编辑于; 2021 年 10 月 14 日 下午 4:47
ChrisPikula 2021 年 10 月 14 日 下午 4:51 
:-D
Rath 2021 年 10 月 14 日 下午 5:47 
引用自 Tittymcswaggy
引用自 Rath
No gun sound effects are playing, just the generic distant one from vanilla. Tested with just Harmony+Hugs.

I seem to can`t reproduce your problem. Does it happens on all weapons or just specific ones ?
I tested the 870, Bizon, ACR, AKidea, AKZenitco and the 416. I'm using the Linux version of Rimworld.
Rath 2021 年 10 月 14 日 下午 6:06 
An update, as a test I converted the smglow sound file from .mp3 to .ogg and now the sound is playing correctly after removing the .mp3
最后由 Rath 编辑于; 2021 年 10 月 14 日 下午 10:04
Rath 2021 年 10 月 17 日 上午 8:22 
Not sure if this is the correct place but in the CE_Patch file for SMG's the P90 is set to use .45ACP instead of 5.7.
Tittymcswaggy  [开发者] 2021 年 10 月 17 日 下午 9:24 
引用自 Rath
Not sure if this is the correct place but in the CE_Patch file for SMG's the P90 is set to use .45ACP instead of 5.7.

The issue has been fixed.
Mike12096 2021 年 10 月 25 日 下午 3:55 
Tittymcswaggy, you're gonna have to revise your mod cause after the new Combat Extended update yesterday some of your weapons have some issues like your PKM no longer uses ammo and instead acts like vanilla weapons instead.
Tittymcswaggy  [开发者] 2021 年 10 月 25 日 下午 8:54 
引用自 Mike12096
Tittymcswaggy, you're gonna have to revise your mod cause after the new Combat Extended update yesterday some of your weapons have some issues like your PKM no longer uses ammo and instead acts like vanilla weapons instead.

I can`t seems to reproduce this problem, can you provide more details ?
Tittymcswaggy  [开发者] 2021 年 10 月 25 日 下午 9:55 
引用自 Mike12096
Screenshot right here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2637409580

I still don`t know what caused this for you, I took a look in my end (both with my current save and a fresh start with just CE and my mod) and the gun seems to be fine.
Mike12096 2021 年 10 月 25 日 下午 9:56 
Huh, probably is on my end. I'll see if this might be caused by Fluffy mod manager when I made a local backup of the mod.

*Edit: Yup, it's the latest version of CE that caused that. Previous version works and the only reason why I posted all that was some of the weapons mods ex. yours and PLA Armory have that sort of problem while Gun Nut Sig Sauer works fine with it's custom ammo.
最后由 Mike12096 编辑于; 2021 年 10 月 26 日 上午 12:34
Akahige 2021 年 11 月 7 日 下午 7:52 
Is the AP Slug (named 12Gauge shell (AP Slug) ) bugged? it doesn't seem to be able to be loaded in other shotguns that take 12 gauge shells...
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