Barotrauma
Sunken Tapes
AtikiN  [desarrollador] 11 OCT 2021 a las 3:44
Bug reports
Here you can post bugs that you encounter with either a Steam Workshop version or the installer version.
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_]|M|[_ 15 DIC 2021 a las 14:33 
New game update from today causes the game to crash when opening the navigation ui to steer the sub while it's powered. Tested trough every mod and found it's this one causing it.

Crash Report:

Barotrauma Client crash report (generated on 15.12.2021 23:22:23)


Barotrauma seems to have crashed. Sorry for the inconvenience!


5DBFCE45C98CB550FFB1A84C4CA86CF5


Game version 0.15.21.0 (ReleaseWindows, branch release, revision 31b8ac03f4)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla 0.9, CrouchHarder, Sunken Tapes, DynamicEuropa, Unknown artifacts [Artifacts extended], Huskmod, Shipwrecks Extended, ADV Beacon Stations, [AP] Bomut, [AP] Warden, RIBA Portable Items, Gunlight - EVOLVED, [ENV] Beacons Extended, Stations from beyond
Level seed: no level loaded
Loaded submarine: Orca2 (061F1BE8E9282018CB32181E97B8FF56)
Selected screen: Barotrauma.GameScreen
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 10.0.19043.0 64 bit
GPU name: NVIDIA GeForce RTX 3080
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1,7777778}
GPU status: Normal


Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void DrawHUDFront(Microsoft.Xna.Framework.Graphics.SpriteBatch, Barotrauma.GUICustomComponent)
Stack trace:
at Barotrauma.Items.Components.MiniMap.DrawHUDFront(SpriteBatch spriteBatch, GUICustomComponent container) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Components\Machines\MiniMap.cs:line 713
at Barotrauma.GUICustomComponent.Draw(SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUICustomComponent.cs:line 43
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.GUI.Draw(Camera cam, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 333
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 161
at Barotrauma.GameMain.Draw(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1014
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58


Last debug messages:
[15.12.2021 23:19:40] Overriding the location type with the identifier 'EndLocation' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:40] Overriding the location type with the identifier 'Mine' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Overriding the location type with the identifier 'Research' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Overriding the location type with the identifier 'Military' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Overriding the location type with the identifier 'Abandoned' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Overriding the location type with the identifier 'Outpost' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Overriding the location type with the identifier 'City' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Overriding the location type with the identifier 'None' with 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:39] Loading additional location types from file 'Mods/DynamicEuropa/LocationTypes.xml'
[15.12.2021 23:19:34] (Msg) SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK)
[15.12.2021 23:19:34] (Msg) Ping location: fra=23+2,ams=26+2,lhr=30+3,par=32+3/32+2,vie=33+3,waw=39+3/39+2,sto=45+4/43+2,sto2=52+5/43+2,mad=46+4,iad=107+10/108+3,sgp=177+17/178+17,gru=228+22
[15.12.2021 23:19:34] (Msg) Ping measurement completed
[15.12.2021 23:19:33] (Verbose) Communications with routing cluster 'par' established.
[15.12.2021 23:19:33] (Debug) Destroying relay 'par#141 (185.25.182.68:27047)' because initial_ping_timeout
[15.12.2021 23:19:33] Overriding an affliction or a buff with the identifier 'huskinfection' using the file 'Mods/Huskmod/Afflictions.xml'
[15.12.2021 23:19:32] (Verbose) Communications with routing cluster 'waw' established.
[15.12.2021 23:19:31] Overriding all outpost generation parameters with 'Mods/Stations from beyond/SFB_OutpostGenerationParameters.xml'
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'seo' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'syd' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'tyo1' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'tyo' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'sgp' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'scl' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'lim' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'jnb' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'sea' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'bom' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'maa' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'eze' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'lax' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'sto2' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'sto' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'vie' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'gru' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'ord' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'hkg' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'dxb' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'dfw' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'mad' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'lhr' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'atl' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'iad' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'fra' established.
[15.12.2021 23:19:31] (Verbose) Communications with routing cluster 'ams' established.
[15.12.2021 23:19:31] Overriding the map generation parameters with 'Mods/DynamicEuropa/MapGenerationParameters.xml'
[15.12.2021 23:19:30] (Msg) SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[15.12.2021 23:19:30] (Msg) Performing ping measurement
[15.12.2021 23:19:30] (Msg) Got SDR network config. Loaded revision 358 OK
[15.12.2021 23:19:30] (Warning) SDR network config fetch first attempt failed. HTTP 504. . Trying again.
[15.12.2021 23:19:18] Overriding the ui styles with 'Mods/Sunken Tapes/sunken_tapes_style.xml'
[15.12.2021 23:19:18] Attempting to open ALC device "OpenAL Soft on Kopfhörer (ASUS XONAR PHOEBUS)"
[15.12.2021 23:19:18] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15.12.2021 23:19:17] Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Korean
[15.12.2021 23:19:15] Logged in as _]|M|[_ (SteamID STEAM_1:1:41888104)
AtikiN  [desarrollador] 17 DIC 2021 a las 13:37 
Thank you for the report. I updated the style.xml, it should work now.
That Gay Girl 5 ENE 2022 a las 16:05 
if any tapes spawn in this error on the console appears
Couldn't find a GUI style "SunkenTapes"_cover-blank
AtikiN  [desarrollador] 8 ENE 2022 a las 12:26 
Publicado originalmente por tori..:
if any tapes spawn in this error on the console appears
Couldn't find a GUI style "SunkenTapes"_cover-blank

Hi! Thank you for the report. I'm away at the moment and I can look at it during the week. But in the meantime try re-installing the mod if this helps perhaps. It's also important that this mod is on the top of your mod-list in case if any other mods overwrite style.xml. Restarting the game helps if this is not detected correctly the first time.
Smearfo 14 MAR 2022 a las 15:02 
This is fairly minor, but on the workshop version, on startup the console reports 'Couldn't find a GUI style "EditorLayerButton"' and certain UI elements, namely the recharge slider for sub batteries, are messed up.
AtikiN  [desarrollador] 17 MAR 2022 a las 7:36 
Publicado originalmente por Smearf0:
This is fairly minor, but on the workshop version, on startup the console reports 'Couldn't find a GUI style "EditorLayerButton"' and certain UI elements, namely the recharge slider for sub batteries, are messed up.

Thanks for the report. The problem should be fixed now.
Tails 17 MAY 2022 a las 14:08 
New workshop changes have broken the installer from working properly
- built mod is put into the wrong mods folder now (Should be put into LocalMods, is put into Mods)
- any build just doesnt work https://prnt.sc/CWoMfmLKRP4L
- deleted videos from youtube cause the build to stop and error until the tape is deleted from the tapes.yaml
would appreciate a fix, thanks!
Última edición por Tails; 17 MAY 2022 a las 14:12
AtikiN  [desarrollador] 19 MAY 2022 a las 0:16 
Hi thanks for your input. Yeah, this is something that I have in mind about fixing. Now the new documentation for mods also came out so I think I'll fix this in the next few weeks. And I will also implement an exception for deleted youtube videos, thank you, I didn't think of that!
Tails 19 MAY 2022 a las 9:39 
alright! looking forward to the fix, have been wanting to put in some music for a while now lol
R4skall 17 NOV 2022 a las 10:10 
throws this in the error log whenever i enable if [Music mod] RIMM Reworked is loaded after Mannamusic
Sprite "Content/UI/tutorialAtlas.png" not found!
Sprite "Content/UI/tutorialAtlas.png" not found!
Sprite "Content/UI/UIAtlasTalents.png" not found!
Sprite "Content/UI/UIAtlasTalents.png" not found!
Sprite "Content/UI/UIAtlasTalents.png" not found!
Sprite "Content/UI/UIAtlasTalents.png" not found!
Sprite "Content/UI/UIAtlasTalents.png" not found!
Zenith 20 NOV 2022 a las 0:26 
https://i.imgur.com/B1G1GsO.png

End up getting this error after a successful build and activating the mod in game.

Edit: Learned it was because I used an ampersand (&) in a song title; Baro didn't like that. The content/UI/... issues are unavoidable because Baro removed them a bit ago. I replaced them with blank transparent images and it still seems to work okay.
Última edición por Zenith; 20 NOV 2022 a las 4:23
Zenith 21 NOV 2022 a las 3:59 
Spawn locations on the generator don't seem to work.

Every single song in the generated xml has the same exact spawn location and probability

<PreferredContainer primary="abandonedcrewcab" spawnprobability="0.05"/>
<PreferredContainer primary="outpostcrewcabinet" minamount="0" maxamount="1" spawnprobability="0.05"/>


Even though many of my .yaml locations look like

- location: ruintreasure
probability: 0.10
- location: ruinstorage,ruinstoragesmall,ruinstoragelarge
probability: 0.02
- location: wrecksecarmcab,abandonedsecarmcab
probability: 0.02
- location: wreckengcab,abandonedengcab,outpostengcab,beaconengcab
probability: 0.005
- location: wreckstoragecab,abandonedstoragecab,wrecksupplycab,beaconsupplycab
probability: 0.001
- location: wreckcrewcab,abandonedcrewcab
probability: 0.005
Última edición por Zenith; 21 NOV 2022 a las 4:01
Zenith 28 NOV 2022 a las 4:28 
The auto generator script should warn you or convert audio files to mono if they're stereo~ it currently leaves them as is and will result in the distance fading breaking.
Needs update now.
Pope 14 MAR 2023 a las 11:27 
In the submarine editor cassettes are invisible but you can still purchase them in outpost shops and they work
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