RimWorld

RimWorld

Steve's Walls
Scurvyez  [kehittäjä] 1.10.2021 klo 15.42
Bug Reports
If it's an error related to "Steve's Walls" please post it here. Bare in mind I can do nothing without a proper log. So... post your hugslog if you get any errors. :)
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Scurvyez  [kehittäjä] 7.10.2021 klo 6.00 
xkp92110(orick) lähetti viestin:
red errors in 1.2.3005
https://gist.github.com/7d869b51beda8e1967089032f039793b

@xkp92110(orick) There are no errors in that log related to my mod. Also, I would highly recommend Rimpy instead of Fluffy's Mod Manager to sort your mods. It should clear up a couple of the errors you do have.
thank you !
there same errors in 1.2.3005 core only.
https://gist.github.com/abb2b5a4f8301003b06d6236a4a235cf

modlist:
harmony
core
stevewalls
stevewalls_zh
modmanager

but same list in 1.3
it's works.
no red errors
i don't know.

Scurvyez  [kehittäjä] 8.10.2021 klo 3.28 
@xkp92110(orick) what is "steveswalls_zh"? I didn't make that...
that's chinese translate mod
Viimeisin muokkaaja on xkp92110(orick); 8.10.2021 klo 3.36
Scurvyez  [kehittäjä] 8.10.2021 klo 6.09 
@xkp92110(orick) Problem solved. :)
Vardath 17.12.2022 klo 18.22 
Strange interaction between this, replace everything and red alert. I built some of your walls, replaced them with wood ones, when a raid started the wooden walls began to glow red and now won't turn off because they're not designed to, I'm not even sure how they turned on.
Scurvyez  [kehittäjä] 18.12.2022 klo 6.31 
Vardath lähetti viestin:
Strange interaction between this, replace everything and red alert. I built some of your walls, replaced them with wood ones, when a raid started the wooden walls began to glow red and now won't turn off because they're not designed to, I'm not even sure how they turned on.

That's a weird one. lmao
Reply with a full HugsLog please so I can look into the errors.
The Blueprints for the Glitter Glass Printer, and Glitter Glass Synthesizer are damn near invisible, and hard to know where you've placed them at, after setting them down currently.
Scurvyez  [kehittäjä] 16.1.2023 klo 12.43 
The Realest Nooblet lähetti viestin:
Also I noticed the walls seem to make the wealth of a room go up exponentially. That might be something else worth looking into.

That's kind of intentional as an offset to their durability and aesthetic. :)
i'm running in 1.4 with only RocketMan below. but getting error on start up.
#1Error
"Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/Overlays/SW_PrinterArm in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()"

#2Error
"MatFrom with null sourceTex.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.MaterialPool:MatFrom (Verse.MaterialRequest)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()"
Viimeisin muokkaaja on PMC_Zero; 28.4.2024 klo 1.40
#3 Error
Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/Overlays/SW_PrinterHead in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

#4 Error
Could not load UnityEngine.Texture2D at Things/Building/Workbenches/Printer/SW_PrinterBlank in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.MaterialPool:MatFrom (string,UnityEngine.Shader)
StevesWalls.Assets:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

With #1,3,4 Errors all follow by the same #2 Error.
Sorry for the mess, i'm unfamiliarity with the codes...
Scurvyez  [kehittäjä] 28.4.2024 klo 9.36 
@PMC_Zero Yeah, I got rid of the printer and synthesizer. Just save again and use the new save. Should be fine.
Ok so it’s safe to just reinstall right? Thanks a lot!
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