全面战争:战锤2

全面战争:战锤2

Imperium [Vanilla]
The Wild Hunt  [开发者] 2021 年 9 月 29 日 下午 7:06
Stat Balancing Feedback
Suggestions for how the units could perform better after testing them out in-game
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正在显示第 1 - 13 条,共 13 条留言
Captain Kacho 2021 年 10 月 2 日 上午 9:39 
Straight off the bat I'd say the basic ranged unit is way overpowered. I'd recommend doubling the upkeep, take range down to somewhere like 160-180, maybe change ammo closer to handgunners (they have 22) and increase the reload time to be a second or two slower than them as well (so about 12-13s) on account of all the armour maybe slowing them down or taking time to aim further.

In the current state there is no reason to ever use a handgunner instead of this unit.
最后由 Captain Kacho 编辑于; 2021 年 10 月 2 日 上午 10:39
The Wild Hunt  [开发者] 2021 年 10 月 2 日 下午 4:05 
@Captain Captane

Thank you! I'm planning to make them a ranged T2 or T3 unit and moving them to the forge for recruitment. I'm just finishing up the replacement for the T1 and T2 barrack units :)
Captain Kacho 2021 年 10 月 3 日 上午 9:16 
Looking forward to trying it, very cool stuff so far.
Jiraya 2021 年 10 月 3 日 下午 7:48 
Legio Velites - 45720 HP
Legio Miles - recruitment not possible
Jiraya 2021 年 10 月 3 日 下午 7:50 
ops miles in foundry sorry
The Wild Hunt  [开发者] 2021 年 10 月 3 日 下午 8:00 
Velites reverted. That was my bad sorry lol.
Purge8642 2021 年 10 月 4 日 上午 10:28 
I'd like to make a suggestion for the units. I love when a unit is unbreakable, but when there are unbreakable units I can obtain I don't see much point putting non-unbreakable units in my infantry line since when **** hits the fan they'll run away. So, from what I understand, TWW3 is going to have a debuff effect that is put on units when their leadership lowers to a certain point. I'm not sure if it's possible in TWW2, but my idea is for the unbreakable stat to be added to all the units in this mod and then removed once a certain threshold of leadership is reached, like, -20/-50 or something like that. They'd still be super resilient and hold their ground a lot longer then 99% of units, but they'd be balanced much better and encourage people to mix and match units more and see what's best, instead of just going for the unbreakable front infantry line.
Captain Kacho 2021 年 10 月 7 日 下午 1:18 
Feel like it's strange for the Socii Hastati to be a spear unit but they don't have any anti large. I also noticed they don't receive buffs from spearmen skills/tech - what kind of unit are they considered?
Purge8642 2021 年 10 月 8 日 上午 5:13 
I like it, not every spear unit needs to be anti large, in my armies I barely ever see them because anti infantry sword units are what you should be using against 80% of the factions.
Bacon God 2021 年 10 月 15 日 下午 1:21 
Is it just me or the units in multiplayer with current cost seem to be very underpowered?
最后由 Bacon God 编辑于; 2021 年 10 月 15 日 下午 1:21
The Wild Hunt  [开发者] 2021 年 10 月 15 日 下午 2:05 
@Bacon God, I didn't really check with multiplayer as I only use custom to test out the units. Is the cost too high or low? The stats should be the same as campaign.
Friend 2021 年 10 月 29 日 上午 2:06 
very beautiful hastati with spears. Please make them the same but with a sword. They're gorgeous. And thank you in advance. I really appreciate your work!!!
recruit 2023 年 12 月 27 日 上午 11:07 
Just a Question. How do I get these units. What faction are they? Which campaign are they part of?
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