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报告翻译问题
+I love this mod can not play CK2 anymore without it. Thank you
It also, for some reason, removes some of the retinue options, but only for some people (like the duke, I play Flanders mostly), so there's only a few massive regiments available on the selection screen. Is that intentional?
The other issue is tech. For whatever reason, your mod makes tech costs skyrocket! And I mean skyrocket---in the order of over a thousand points per tech advance. Is there a way to fix that?
@jr1125a: Almost all retinues (except the culture specific ones) now have tech requirements. You'll need at least Tech 1 for unlocking retinues. (E.G. the cavalry retinue needs castle construction 1, noble customs 1, majesty 1, legalism 1, cavalry 1, recruitment 1 in your capital)
Unless you have that you can't build this retinue.
Well the number of heavy units increase when technology increases...
Composition wise ain't so bad but with larger armies say a 6000 men army I got large diffrence with my flanks in this case 1500 melee - 500 archers per flank.
Personally would more like to have a 1250 melee - 750 archer composition or more closer to a 1:1 ratio but well personal preferences I guess...
Also are crossbows Cultural related? cause I am a hungarian pagan but I don't seem to have crossbows only for city garrison for some reason...
And yes, crossbowmen are cultural related. But as hungarian is part of the magyar cultural group and those guys have horse archers as their special unit, they unfortunately cannot have crossbowmen as a second unit. Just 1 special unit/holding is possible unfortunately.
Though one could think about replacing the crossbowmen building for those culture types with more units from their special class.
In anycase then Ill go back being a welsh I guess pure archer retinues with them ;) or maybe french do like Knights aswell choices to make ;)
Which reminds me tho is their some wiki page of this mod? I am still somewhat confused with the techs not so sure what to go for compared to the vanilla game ;)
There is no Wikipage or manual unfortunately. But some tipps are when playing feudal: Generally everything matters more or less but the most important are Construction, Castle Infrastructure, Fortification construction, Siege equipment, Noble rights and Trade practices I'd say.