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Laporkan kesalahan penerjemahan
1. The Berserker Charge tactic is dependent on both a. having a North Germanic culture commander commanding the flank, and b. at least 1% Heavy Infantry in the flank. It gives a x4 bonus to Berserker attack with no defense debuff, which makes it especially powerful.
2. Berserkers appear to be viable, so long as you can ♥♥♥♥ up some losses in the skirmish phase and never plan on routing. Compared to Heavy Infantry, they get -40% skirmish attack, +33% melee attack, +200% pursue attack, -50% skirmish defense, equal melee defense, -75% pursue defense.
3. Berserkers are under Heavy Infantry.
4. They are not required to trigger any tactics, but they do get buffed / debuffed by preexisting tactics. Some that stood out to me were:
Skirmish phase:
Shieldwall - usually you want to trigger this when using Heavy Infantry. Don't. This tactic makes Berserkers cry. They get an additional -50% defense with no bonus to attack. If you plan on using Berserkers, never mix in Archers.
Charge - no requirements to trigger, aside from 10 days into skirmish. Immediately sets the phase to melee and gives Berserkers +350% attack. Heavy Infantry get +120%.
Melee phase:
Advance - needs 1% Heavy Infantry to trigger. Gives +300% attack to both Berserkers and Heavy Infantry. Gives another +300% against enemies using Stand Fast class tactics. Beware charging enemies.
Berserker Charge - needs 1% Heavy Infantry to trigger. Gives +400% attack to Berserkers but only +360% attack and -50% defense for Heavy Infantry. Gives an additional +100% bonus against enemies using Advance class tactics. Beware enemies standing fast.